Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line)
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@@ -123,7 +123,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6044095694464208011}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -7, y: 0, z: 30}
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m_LocalPosition: {x: 0, y: 0, z: 35}
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m_LocalScale: {x: 25, y: 1, z: 25}
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m_Children: []
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m_Father: {fileID: 6181998542795530568}
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@@ -217,7 +217,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7412520641114228975}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 5, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 25, y: 1, z: 25}
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m_Children: []
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m_Father: {fileID: 6181998542795530568}
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@@ -311,7 +311,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8423867338685796465}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -5, y: 0, z: -35}
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m_LocalPosition: {x: 0, y: 0, z: -35}
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m_LocalScale: {x: 25, y: 1, z: 25}
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m_Children: []
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m_Father: {fileID: 6181998542795530568}
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