Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line)
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@@ -27,7 +27,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 185644127667324529}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 40, y: 0, z: 5}
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m_LocalPosition: {x: 35, y: 0, z: 0}
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m_LocalScale: {x: 10, y: 1, z: 10}
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m_Children: []
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m_Father: {fileID: 7301320655553795687}
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@@ -313,7 +313,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6217165031542603712}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 5, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 10, y: 1, z: 10}
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m_Children: []
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m_Father: {fileID: 7301320655553795687}
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@@ -407,7 +407,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7167953361416698788}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -5, y: 0, z: 30}
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m_LocalPosition: {x: 0, y: 0, z: 35}
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m_LocalScale: {x: 10, y: 1, z: 10}
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m_Children: []
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m_Father: {fileID: 7301320655553795687}
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@@ -501,7 +501,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7635797314071790626}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -30, y: 0, z: -3}
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m_LocalPosition: {x: -35, y: 0, z: 0}
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m_LocalScale: {x: 10, y: 1, z: 10}
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m_Children: []
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m_Father: {fileID: 7301320655553795687}
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