Merge pull request #4 from gjcampbell777/revert-3-walk_button

Revert "Initial push. Implemented basic walk button"
This commit is contained in:
Gregory Campbell
2019-09-30 21:25:49 -04:00
committed by GitHub
+2 -12
View File
@@ -16,13 +16,11 @@ public class PlayerController : MonoBehaviour
public float gravity = 5.0f; public float gravity = 5.0f;
private bool extraJump = true; private bool extraJump = true;
private float tempSpeed;
private Vector3 moveDirection; private Vector3 moveDirection;
void Start() void Start()
{ {
characterController = GetComponent<CharacterController>(); characterController = GetComponent<CharacterController>();
tempSpeed = speed;
} }
void Update() void Update()
@@ -34,7 +32,8 @@ public class PlayerController : MonoBehaviour
if (extraJump == true) if (extraJump == true)
{ {
moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run
} else { } else
{
moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run
} }
@@ -45,15 +44,6 @@ public class PlayerController : MonoBehaviour
extraJump = true; extraJump = true;
moveDirection.y = 0.0f; moveDirection.y = 0.0f;
if(Input.GetKey(KeyCode.LeftShift))
{
moveDirection = (moveDirection.normalized * speed/2);
tempSpeed = speed/2;
} else {
moveDirection = moveDirection.normalized * speed;
tempSpeed = speed;
}
if (Input.GetButtonDown("Jump")) if (Input.GetButtonDown("Jump"))
{ {
moveDirection.y = jumpSpeed; moveDirection.y = jumpSpeed;