Removed framerate cap and adjusted post slide slowdown
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@@ -77,7 +77,7 @@ public class PlayerController : MonoBehaviour
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mr = playerSkin.GetComponent<MeshRenderer>();
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mr.material = characterSkins[characterSelect];
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Application.targetFrameRate = 15;
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//Application.targetFrameRate = 15;
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}
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void OnControllerColliderHit(ControllerColliderHit hit)
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@@ -244,7 +244,7 @@ public class PlayerController : MonoBehaviour
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friction = 0f;
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if(maxSpeed > 1)
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if(maxSpeed > maxSpeedStore/4)
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{
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maxSpeed -= acceleration*2;
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}
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