Added boundary walls to obstacle course

This commit is contained in:
Gregory Campbell
2020-02-01 18:26:14 -05:00
parent a1b3add28d
commit 6bff24cc23
2 changed files with 27 additions and 0 deletions
+2
View File
@@ -2501,6 +2501,8 @@ MonoBehaviour:
- {fileID: 5880479941740923922, guid: d8233406c7b546e419c918c028ec65af, type: 3} - {fileID: 5880479941740923922, guid: d8233406c7b546e419c918c028ec65af, type: 3}
- {fileID: 3425233021637308467, guid: 9cfafec4161cf3c4f86a3824513846ac, type: 3} - {fileID: 3425233021637308467, guid: 9cfafec4161cf3c4f86a3824513846ac, type: 3}
- {fileID: 2729766386463878366, guid: 258ef028e1596b043b63e318da3964f2, type: 3} - {fileID: 2729766386463878366, guid: 258ef028e1596b043b63e318da3964f2, type: 3}
boundaries: {fileID: 9181995847428758509, guid: cd8f80a3dcff4954598e8b72fd740734,
type: 3}
--- !u!4 &1677821150 --- !u!4 &1677821150
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
+25
View File
@@ -17,6 +17,7 @@ public class FloorLevel : MonoBehaviour
public GameObject[] obstacleList; public GameObject[] obstacleList;
public GameObject[] easyObstacleList; public GameObject[] easyObstacleList;
public GameObject[] medObstaclelIst; public GameObject[] medObstaclelIst;
public GameObject boundaries;
private int selection = 0; private int selection = 0;
@@ -282,6 +283,30 @@ public class FloorLevel : MonoBehaviour
} }
} }
if(i == escalation-1)
{
Instantiate(boundaries, new Vector3(-100*(i+1), 0, 100*j+50), Quaternion.identity);
Instantiate(boundaries, new Vector3(100*(i+1), 0, -100*j-50), Quaternion.identity);
}
if (i == escalation-1 && i != j)
{
Instantiate(boundaries, new Vector3(100*(i+1), 0, 100*j+50), Quaternion.identity);
Instantiate(boundaries, new Vector3(-100*(i+1), 0, -100*j-50), Quaternion.identity);
}
if(j == escalation-1)
{
Instantiate(boundaries, new Vector3(-100*i-50, 0, 100*(j+1)), Quaternion.Euler(0, 90, 0));
Instantiate(boundaries, new Vector3(100*i+50, 0, -100*(j+1)), Quaternion.Euler(0, 90, 0));
}
if(j == escalation-1 && i != j)
{
Instantiate(boundaries, new Vector3(100*i+50, 0, 100*(j+1)), Quaternion.Euler(0, 90, 0));
Instantiate(boundaries, new Vector3(-100*i-50, 0, -100*(j+1)), Quaternion.Euler(0, 90, 0));
}
} }
} }