Bumped framerate cap up to 60
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@@ -75,7 +75,7 @@ public class PlayerController : MonoBehaviour
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mr = playerSkin.GetComponent<MeshRenderer>();
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mr = playerSkin.GetComponent<MeshRenderer>();
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mr.material = characterSkins[characterSelect];
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mr.material = characterSkins[characterSelect];
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Application.targetFrameRate = 45;
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Application.targetFrameRate = 60;
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}
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}
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void OnControllerColliderHit(ControllerColliderHit hit)
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void OnControllerColliderHit(ControllerColliderHit hit)
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