Bumped framerate cap up to 60

This commit is contained in:
Gregory Campbell
2020-02-10 21:01:51 -05:00
parent 586bc55a14
commit 5cc41b3dce
+1 -1
View File
@@ -75,7 +75,7 @@ public class PlayerController : MonoBehaviour
mr = playerSkin.GetComponent<MeshRenderer>(); mr = playerSkin.GetComponent<MeshRenderer>();
mr.material = characterSkins[characterSelect]; mr.material = characterSkins[characterSelect];
Application.targetFrameRate = 45; Application.targetFrameRate = 60;
} }
void OnControllerColliderHit(ControllerColliderHit hit) void OnControllerColliderHit(ControllerColliderHit hit)