Infinity Run balance rework
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@@ -22,7 +22,7 @@ public class InfinityRunner : MonoBehaviour
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private int selection;
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private int size;
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private float countdownTime = 3.0f;
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private float countdownTime = 10.0f;
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private float spawnTime = 0.0f;
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private Transform lastSpawn;
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@@ -70,9 +70,9 @@ public class InfinityRunner : MonoBehaviour
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escalation++;
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level = 1;
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if(escalation > 7 && countdownTime > 2.0f)
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if(escalation > 5 && countdownTime > 5.0f)
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{
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countdownTime -= 0.25f;
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countdownTime -= 0.5f;
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}
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}
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@@ -81,9 +81,9 @@ public class InfinityRunner : MonoBehaviour
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GameObject wallOne;
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GameObject wallTwo;
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if(escalation > 7)
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if(escalation > 6)
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{
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size = 7;
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size = 6;
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} else {
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size = escalation;
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}
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@@ -91,11 +91,11 @@ public class InfinityRunner : MonoBehaviour
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if(level == 1)
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{
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if(escalation > 2 && escalation < 5)
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if(escalation > 3 && escalation < 6)
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{
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selection = Random.Range(0, medObstaclelIst.Length);
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spawn = Instantiate(medObstaclelIst[selection], new Vector3(0, 0, lastSpawn.transform.position.z+(25*size)-12.5f), Quaternion.identity) as GameObject;
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} else if(escalation >= 5) {
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} else if(escalation >= 6) {
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selection = Random.Range(0, obstacleList.Length);
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spawn = Instantiate(obstacleList[selection], new Vector3(0, 0, lastSpawn.transform.position.z+(25*size)-12.5f), Quaternion.identity) as GameObject;
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} else {
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@@ -109,11 +109,11 @@ public class InfinityRunner : MonoBehaviour
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} else {
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if(escalation > 2 && escalation < 5)
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if(escalation > 3 && escalation < 6)
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{
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selection = Random.Range(0, medObstaclelIst.Length);
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spawn = Instantiate(medObstaclelIst[selection], new Vector3(0, 0, lastSpawn.transform.position.z+(25*size)), Quaternion.identity) as GameObject;
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} else if(escalation >= 5) {
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} else if(escalation >= 6) {
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selection = Random.Range(0, obstacleList.Length);
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spawn = Instantiate(obstacleList[selection], new Vector3(0, 0, lastSpawn.transform.position.z+(25*size)), Quaternion.identity) as GameObject;
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} else {
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