Added warning the pops up when the waypoint moves in waypoint race
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@@ -1164,6 +1164,7 @@ RectTransform:
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@@ -1705,6 +1706,162 @@ CanvasRenderer:
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--- !u!114 &1171580185
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: THE WAYPOINT HAS MOVED!
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--- !u!1 &1228133910
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--- !u!1 &1228133910
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GameObject:
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@@ -1766,6 +1923,7 @@ MonoBehaviour:
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- {fileID: 1523146265254250313, guid: 4ffda9f561fdff5408763d8e8bdc4ed6, type: 3}
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- {fileID: 1523146265254250313, guid: 4ffda9f561fdff5408763d8e8bdc4ed6, type: 3}
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boundaries: {fileID: 9181995847428758509, guid: cd8f80a3dcff4954598e8b72fd740734,
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type: 3}
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type: 3}
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WarningText: {fileID: 1171580183}
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--- !u!4 &1228133912
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--- !u!4 &1228133912
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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using TMPro;
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[System.Serializable]
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[System.Serializable]
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@@ -20,11 +21,13 @@ public class WaypointRace : MonoBehaviour
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public Waypoint groundedScript;
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public Waypoint groundedScript;
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public GameObject[] obstacleList;
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public GameObject[] obstacleList;
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public GameObject boundaries;
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public GameObject boundaries;
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public GameObject WarningText;
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private int selection = 0;
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private int selection = 0;
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RaycastHit hit;
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RaycastHit hit;
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Vector3 lastLocation;
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Vector3 lastLocation;
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float wanringCountdown;
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void Awake()
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void Awake()
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{
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{
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@@ -49,12 +52,18 @@ public class WaypointRace : MonoBehaviour
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waypointPlacement();
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waypointPlacement();
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countdown = Time.time;
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countdown = Time.time;
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completionTime = 60;
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completionTime = 60;
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WarningText.SetActive(false);
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}
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}
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void Update()
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void Update()
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{
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{
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if(wanringCountdown + 5.0f < Time.time)
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{
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WarningText.SetActive(false);
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}
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if(script.finished == true)
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if(script.finished == true)
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{
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{
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@@ -192,6 +201,9 @@ public class WaypointRace : MonoBehaviour
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script.lives = 3;
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script.lives = 3;
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WarningText.SetActive(true);
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wanringCountdown = Time.time;
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groundedScript.transform.position = new Vector3(
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groundedScript.transform.position = new Vector3(
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Random.Range(-100*size, 100*size), Random.Range(2, 10), Random.Range(-100*size, 100*size));
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Random.Range(-100*size, 100*size), Random.Range(2, 10), Random.Range(-100*size, 100*size));
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