Added grey backgrounds to game mode UI so it is always clear to read

This commit is contained in:
Gregory Campbell
2020-02-11 17:11:32 -05:00
parent 0eccf34b4b
commit 4d18b43bcf
4 changed files with 473 additions and 29 deletions
+158 -10
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m_RootOrder: 5
@@ -1323,12 +1471,12 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 963355974}
m_RootOrder: 2
m_Father: {fileID: 721443119}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 715.4, y: 474.77}
m_AnchoredPosition: {x: 0, y: -0.000030517578}
m_SizeDelta: {x: 489.2, y: 132.5}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1040909057
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Roboto-Bold SDF Material
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_ShaderKeywords: UNDERLAY_ON
m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0