Filled out rest of main menu pages

This commit is contained in:
Gregory Campbell
2020-02-10 22:21:40 -05:00
parent 5cc41b3dce
commit 48f86fff8a
9 changed files with 3033 additions and 119 deletions
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@@ -56,48 +56,136 @@ public class MainMenu : MonoBehaviour
{ {
EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(skinsFirstButton); EventSystem.current.SetSelectedGameObject(skinsFirstButton);
BeanTalk.text = "WHAT DO I DO AGAIN?";
} }
public void BackSkins() public void BackSkins()
{ {
EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(skinsBackButton); EventSystem.current.SetSelectedGameObject(skinsBackButton);
switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
} }
public void Highscores() public void Highscores()
{ {
EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(highscoreFirstButton); EventSystem.current.SetSelectedGameObject(highscoreFirstButton);
BeanTalk.text = "GOOD JOB!";
} }
public void BackHighscores() public void BackHighscores()
{ {
EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(highscoreBackButton); EventSystem.current.SetSelectedGameObject(highscoreBackButton);
switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
} }
public void GameInfo() public void GameInfo()
{ {
EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(gameinfoFirstButton); EventSystem.current.SetSelectedGameObject(gameinfoFirstButton);
BeanTalk.text = "SO MANY BUTTONS!";
} }
public void BackGameInfo() public void BackGameInfo()
{ {
EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(gameinfoBackButton); EventSystem.current.SetSelectedGameObject(gameinfoBackButton);
switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
} }
public void Options() public void Options()
{ {
EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(optionsFirstButton); EventSystem.current.SetSelectedGameObject(optionsFirstButton);
BeanTalk.text = "LOOK AT THOSE GRAPHIX!";
} }
public void BackOptions() public void BackOptions()
{ {
EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(optionsBackButton); EventSystem.current.SetSelectedGameObject(optionsBackButton);
switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
} }
public void QuitGame() public void QuitGame()
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