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using System;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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namespace Packages.Rider.Editor
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{
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internal class RiderInitializer
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{
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public void Initialize(string editorPath)
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{
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if (EditorPluginInterop.EditorPluginIsLoadedFromAssets())
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{
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Debug.LogError($"Please delete {EditorPluginInterop.GetEditorPluginAssembly().Location}. Unity 2019.2+ loads it directly from Rider installation. To disable this, open Rider's settings, search and uncheck 'Automatically install and update Rider's Unity editor plugin'.");
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return;
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}
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var dllName = "JetBrains.Rider.Unity.Editor.Plugin.Full.Repacked.dll";
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var relPath = "../../plugins/rider-unity/EditorPlugin";
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if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX)
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relPath = "Contents/plugins/rider-unity/EditorPlugin";
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var dllFile = new FileInfo(Path.Combine(Path.Combine(editorPath, relPath), dllName));
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if (dllFile.Exists)
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{
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// doesn't lock assembly on disk
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var bytes = File.ReadAllBytes(dllFile.FullName);
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var pdbFile = new FileInfo(Path.ChangeExtension(dllFile.FullName, ".pdb"));
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if (pdbFile.Exists)
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{
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AppDomain.CurrentDomain.Load(bytes, File.ReadAllBytes(pdbFile.FullName));
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}
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else
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{
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AppDomain.CurrentDomain.Load(bytes);
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// AppDomain.CurrentDomain.Load(AssemblyName.GetAssemblyName(dllFile.FullName)); // use this for external source debug
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}
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EditorPluginInterop.InitEntryPoint();
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}
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else
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{
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Debug.Log((object) ($"Unable to find Rider EditorPlugin {dllFile.FullName} for Unity "));
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}
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}
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}
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}
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