Added and applied amterials to all obstacles
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@@ -9,7 +9,7 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: KnifeHandle
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_ShaderKeywords: _GLOSSYREFLECTIONS_OFF
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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@@ -40,7 +40,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 877d893ff6d2a3b4ba5eeff1bd8be293, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -62,7 +62,7 @@ Material:
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _GlossyReflections: 0
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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