Added and applied amterials to all obstacles

This commit is contained in:
Gregory Campbell
2020-01-26 18:13:36 -05:00
parent d54cec179f
commit 4061ebc8d7
8 changed files with 21 additions and 21 deletions
+5 -5
View File
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Carrot
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_ShaderKeywords: _SPECULARHIGHLIGHTS_OFF
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -37,11 +37,11 @@ Material:
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Scale: {x: 5, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Texture: {fileID: 2800000, guid: 3b579c8e247d35646bd25a501f79f5c6, type: 3}
m_Scale: {x: 5, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
@@ -68,7 +68,7 @@ Material:
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularHighlights: 0
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1