Added (temporary) music and some sound effects to the game
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public float rotationSpeed;
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public Transform pivot;
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public GameObject playerModel;
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public AudioSource jumpNoise;
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private bool wallRunning = false;
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private bool diving = false;
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{
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{
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moveDirection.y = jumpHeight;
|
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jump++;
|
jump++;
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jumpNoise.Play();
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}
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if (characterController.collisionFlags == CollisionFlags.None)
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if (characterController.collisionFlags == CollisionFlags.None)
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Reference in New Issue
Block a user