Added (temporary) music and some sound effects to the game
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@@ -40,7 +40,7 @@ Material:
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m_Scale: {x: 5, y: 5}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 10309, guid: 0000000000000000f000000000000000, type: 0}
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m_Texture: {fileID: 2800000, guid: 3694f9239bfe32a4785c5354b11a6dca, type: 3}
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m_Scale: {x: 5, y: 5}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -73,5 +73,5 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 0, b: 0, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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@@ -37,11 +37,11 @@ Material:
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 5, y: 5}
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m_Scale: {x: 10, y: 10}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 10309, guid: 0000000000000000f000000000000000, type: 0}
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m_Scale: {x: 5, y: 5}
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m_Texture: {fileID: 2800000, guid: a0cac12948aadee4bb35cb9e05ef5b88, type: 3}
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m_Scale: {x: 10, y: 10}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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@@ -73,5 +73,5 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0, g: 1, b: 0.2333653, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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