Added highscores to all game modes

This commit is contained in:
Gregory Campbell
2020-02-03 21:36:56 -05:00
parent 6ad4012ebc
commit 2df87b44a5
2 changed files with 577 additions and 7 deletions
+96
View File
@@ -18,9 +18,14 @@ public class PauseMenu : MonoBehaviour
public TextMeshProUGUI TimeText;
public TextMeshProUGUI LivesText;
public TextMeshProUGUI HighScoreText;
public TextMeshProUGUI HighTimeText;
public TextMeshProUGUI CongratsText;
public GameObject pauseFirstButton;
public GameObject gameOverFirstButton;
private bool highscore = false;
private int gameOver = 0;
// Update is called once per frame
@@ -111,18 +116,109 @@ public class PauseMenu : MonoBehaviour
{
ScoreText.text = "LEVEL: " + FloorLevel.escalation + "-" + FloorLevel.level;
TimeText.text = "TIME: " + Mathf.Round(FloorLevel.fullTime);
if(FloorLevel.escalation > PlayerPrefs.GetInt("ObstacleHighFloor") ||
(FloorLevel.escalation == PlayerPrefs.GetInt("ObstacleHighFloor") &&
FloorLevel.level >= PlayerPrefs.GetInt("ObstacleHighLevel")))
{
if(FloorLevel.escalation > PlayerPrefs.GetInt("ObstacleHighFloor") ||
FloorLevel.level > PlayerPrefs.GetInt("ObstacleHighLevel") ||
(FloorLevel.level == PlayerPrefs.GetInt("ObstacleHighLevel") &&
Mathf.Round(FloorLevel.fullTime) < PlayerPrefs.GetFloat("ObstacleHighTime")))
{
PlayerPrefs.SetInt("ObstacleHighFloor", FloorLevel.escalation);
PlayerPrefs.SetInt("ObstacleHighLevel", FloorLevel.level);
PlayerPrefs.SetFloat("ObstacleHighTime", Mathf.Round(FloorLevel.fullTime));
highscore = true;
}
}
if(highscore)
{
CongratsText.text = "NEW" + "\n" + "HIGH SCORE!" + "\n" + "CONGRATS!";
} else {
CongratsText.text = "TRY AGAIN!";
}
HighScoreText.text = "HIGH SCORE: " + PlayerPrefs.GetInt("ObstacleHighFloor")
+ "-" + PlayerPrefs.GetInt("ObstacleHighLevel");
HighTimeText.text = "HIGH SCORE TIME: " + Mathf.Round(PlayerPrefs.GetFloat("ObstacleHighTime"));
}
if(WaypointRace.gameOver == true)
{
ScoreText.text = "LEVEL: " + (WaypointRace.size - 1) + "-" + WaypointRace.level;
TimeText.text = "TIME: " + Mathf.Round(WaypointRace.fullTime);
if((WaypointRace.size - 1) > PlayerPrefs.GetInt("WaypointHighSize") ||
((WaypointRace.size - 1) == PlayerPrefs.GetInt("WaypointHighSize") &&
WaypointRace.level >= PlayerPrefs.GetInt("WaypointHighFloor")))
{
if((WaypointRace.size - 1) > PlayerPrefs.GetInt("WaypointHighSize") ||
WaypointRace.level > PlayerPrefs.GetInt("WaypointHighFloor") ||
(WaypointRace.level == PlayerPrefs.GetInt("WaypointHighFloor") &&
Mathf.Round(WaypointRace.fullTime) < PlayerPrefs.GetFloat("WaypointHighTime")))
{
PlayerPrefs.SetInt("WaypointHighSize", (WaypointRace.size - 1));
PlayerPrefs.SetInt("WaypointHighFloor", WaypointRace.level);
PlayerPrefs.SetFloat("WaypointHighTime", Mathf.Round(WaypointRace.fullTime));
highscore = true;
}
}
if(highscore)
{
CongratsText.text = "NEW" + "\n" + "HIGH SCORE!" + "\n" + "CONGRATS!";
} else {
CongratsText.text = "TRY AGAIN!";
}
HighScoreText.text = "HIGH SCORE: " + PlayerPrefs.GetInt("WaypointHighSize")
+ "-" + PlayerPrefs.GetInt("WaypointHighFloor");
HighTimeText.text = "HIGH SCORE TIME: " + Mathf.Round(PlayerPrefs.GetFloat("WaypointHighTime"));
}
if(InfinityRunner.gameOver == true)
{
ScoreText.text = "LEVEL: " + InfinityRunner.escalation + "-" + InfinityRunner.level;
TimeText.text = "TIME: " + Mathf.Round(InfinityRunner.fullTime);
if(InfinityRunner.escalation > PlayerPrefs.GetInt("RunnerHighFloor") ||
(InfinityRunner.escalation == PlayerPrefs.GetInt("RunnerHighFloor") &&
InfinityRunner.level >= PlayerPrefs.GetInt("RunnerHighLevel")))
{
if(InfinityRunner.escalation > PlayerPrefs.GetInt("RunnerHighFloor") ||
InfinityRunner.level > PlayerPrefs.GetInt("RunnerHighLevel") ||
(InfinityRunner.level == PlayerPrefs.GetInt("RunnerHighLevel") &&
Mathf.Round(InfinityRunner.fullTime) < PlayerPrefs.GetFloat("RunnerHighTime")))
{
PlayerPrefs.SetInt("RunnerHighFloor", InfinityRunner.escalation);
PlayerPrefs.SetInt("RunnerHighLevel", InfinityRunner.level);
PlayerPrefs.SetFloat("RunnerHighTime", Mathf.Round(InfinityRunner.fullTime));
highscore = true;
}
}
if(highscore)
{
CongratsText.text = "NEW" + "\n" + "HIGH SCORE!" + "\n" + "CONGRATS!";
} else {
CongratsText.text = "TRY AGAIN!";
}
HighScoreText.text = "HIGH SCORE: " + PlayerPrefs.GetInt("RunnerHighFloor")
+ "-" + PlayerPrefs.GetInt("RunnerHighLevel");
HighTimeText.text = "HIGH SCORE TIME: " + Mathf.Round(PlayerPrefs.GetFloat("RunnerHighTime"));
}
}