Adjusted tagging to squish bug that made walls that should disappear stay in infintiy run
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@@ -581,7 +581,7 @@ GameObject:
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- component: {fileID: 1353027744442392489}
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m_Layer: 0
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m_Name: Cube
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m_TagString: Environment
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m_TagString: Wall
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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