Adjusted tagging to squish bug that made walls that should disappear stay in infintiy run

This commit is contained in:
Gregory Campbell
2020-02-08 16:29:58 -05:00
parent 9e1c846291
commit 2d6e823aec
+1 -1
View File
@@ -581,7 +581,7 @@ GameObject:
- component: {fileID: 1353027744442392489} - component: {fileID: 1353027744442392489}
m_Layer: 0 m_Layer: 0
m_Name: Cube m_Name: Cube
m_TagString: Environment m_TagString: Wall
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0