Cleaned up jumping and double jumping implementation

This commit is contained in:
Gregory Campbell
2019-12-05 21:57:29 -05:00
parent 6c112d7784
commit 2ade04fcba
2 changed files with 18 additions and 18 deletions
+8 -2
View File
@@ -96,6 +96,7 @@ LightmapSettings:
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
--- !u!196 &4
@@ -199,6 +200,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -270,8 +272,9 @@ Light:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 705507993}
m_Enabled: 1
serializedVersion: 9
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
@@ -396,6 +399,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -477,6 +481,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -537,7 +542,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
speed: 20
jumpSpeed: 20
jumpHeight: 15
gravity: 5
rotationSpeed: 20
pivot: {fileID: 1402695046}
@@ -620,6 +625,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
+11 -17
View File
@@ -12,13 +12,13 @@ public class PlayerController : MonoBehaviour
CharacterController characterController;
public float speed;
public float jumpSpeed;
public float jumpHeight;
public float gravity;
public float rotationSpeed;
public Transform pivot;
public GameObject playerModel;
private bool extraJump = true;
private int jump = 0;
private Vector3 moveDirection;
void Start()
@@ -33,7 +33,7 @@ public class PlayerController : MonoBehaviour
//Need to switch to 'raw' when using keyboard
moveDirection = (transform.forward * Input.GetAxis("Vertical")) + (transform.right * Input.GetAxis("Horizontal"));
if (extraJump == true)
if (jump <= 1)
{
moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run
} else
@@ -45,7 +45,7 @@ public class PlayerController : MonoBehaviour
if (characterController.isGrounded)
{
extraJump = true;
jump = 0;
moveDirection.y = 0.0f;
if(Input.GetKey(KeyCode.LeftShift))
@@ -55,21 +55,15 @@ public class PlayerController : MonoBehaviour
moveDirection = moveDirection.normalized * speed;
}
if (Input.GetButtonDown("Jump"))
{
moveDirection.y = jumpSpeed;
}
} else {
if (Input.GetButtonDown("Jump") && extraJump == true)
{
moveDirection.y = jumpSpeed;
extraJump = false;
}
}
moveDirection.y = moveDirection.y + (Physics.gravity.y * gravity * Time.deltaTime);
if (Input.GetButtonDown("Jump") && jump <= 1)
{
moveDirection.y = jumpHeight;
jump++;
}
moveDirection.y += Physics.gravity.y * gravity * Time.deltaTime;
// Move the controller
characterController.Move(moveDirection * Time.deltaTime);