Added a full stop to the stop button and no input
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@@ -33,7 +33,6 @@ public class PlayerController : MonoBehaviour
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private int wall = 0;
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private int wall = 0;
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private int dive = 0;
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private int dive = 0;
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private float maxSpeedStore;
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private float maxSpeedStore;
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private float maxSpeedCap = 100;
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private float accelerationStore;
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private float accelerationStore;
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private float capsuleHeight;
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private float capsuleHeight;
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private float controllerHeight;
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private float controllerHeight;
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@@ -296,14 +295,10 @@ public class PlayerController : MonoBehaviour
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//Remove or "lower" friction to add an 'ice' effect
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//Remove or "lower" friction to add an 'ice' effect
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velocity.x = Mathf.SmoothDamp(velocity.x, 0.0f, ref xVelocity, friction);
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velocity.x = Mathf.SmoothDamp(velocity.x, 0.0f, ref xVelocity, friction);
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velocity.z = Mathf.SmoothDamp(velocity.z, 0.0f, ref zVelocity, friction);
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velocity.z = Mathf.SmoothDamp(velocity.z, 0.0f, ref zVelocity, friction);
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maxSpeed = 25;
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}
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}
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if(maxSpeed > maxSpeedCap)
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{
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maxSpeed = maxSpeedCap;
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}
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if(characterController.velocity == new Vector3(0, 0, 0))
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if(characterController.velocity == new Vector3(0, 0, 0))
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{
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{
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maxSpeed = maxSpeedStore;
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maxSpeed = maxSpeedStore;
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