Implemented ability for bean to change skins on the fly, now I just need to add the skins
This commit is contained in:
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d3faab3b466c5d7408c786dbb828968b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -2576,6 +2576,9 @@ MonoBehaviour:
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playerModel: {fileID: 1573414419}
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jumpNoise: {fileID: 546058364}
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respawnNoise: {fileID: 1853924296}
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characterSkins:
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- {fileID: 2100000, guid: 8d5a324e1b6a0d44c875fdbd475e22b9, type: 2}
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playerSkin: {fileID: 1573414419}
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respawnTime: 0
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--- !u!143 &1644583841
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CharacterController:
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@@ -4164,6 +4164,19 @@ MonoBehaviour:
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playerModel: {fileID: 615882415}
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jumpNoise: {fileID: 519269293}
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respawnNoise: {fileID: 54133630}
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characterSkins:
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- {fileID: 2100000, guid: 8d5a324e1b6a0d44c875fdbd475e22b9, type: 2}
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- {fileID: 2100000, guid: 5624862376087f240b50f6a8a373bb83, type: 2}
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- {fileID: 2100000, guid: 62136a2b40b5e294795a56583a9451fa, type: 2}
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- {fileID: 2100000, guid: 318947ba2b4d8af4fbbbcd0e339d1467, type: 2}
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- {fileID: 2100000, guid: 7531da5f93efe9e4489bd58faa432824, type: 2}
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- {fileID: 2100000, guid: 42806559a24f32a43aa4a2670138cf7b, type: 2}
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- {fileID: 2100000, guid: 0d2b168cc172234409100319a562989d, type: 2}
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- {fileID: 2100000, guid: 201b92e97dd24d1478e27c8d38c2e2b0, type: 2}
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- {fileID: 2100000, guid: 627d162b6b756c94680ca7db5830f4ae, type: 2}
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- {fileID: 2100000, guid: 727f61c75f8320d4ab79aaf01ab76181, type: 2}
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- {fileID: 2100000, guid: 10a76516dc20d7740a965a52140b5c4c, type: 2}
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playerSkin: {fileID: 615882415}
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respawnTime: 0
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--- !u!143 &741217458
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CharacterController:
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@@ -2922,6 +2922,9 @@ MonoBehaviour:
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playerModel: {fileID: 1179584401}
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jumpNoise: {fileID: 2115917840}
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respawnNoise: {fileID: 526425757}
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characterSkins:
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- {fileID: 2100000, guid: 8d5a324e1b6a0d44c875fdbd475e22b9, type: 2}
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playerSkin: {fileID: 1179584401}
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respawnTime: 0
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--- !u!143 &1885424380
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CharacterController:
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@@ -2671,6 +2671,9 @@ MonoBehaviour:
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playerModel: {fileID: 392444983}
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jumpNoise: {fileID: 1860511536}
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respawnNoise: {fileID: 1436563779}
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characterSkins:
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- {fileID: 2100000, guid: 8d5a324e1b6a0d44c875fdbd475e22b9, type: 2}
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playerSkin: {fileID: 392444983}
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respawnTime: 0
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--- !u!143 &1759649037
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CharacterController:
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@@ -27,6 +27,9 @@ public class PlayerController : MonoBehaviour
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public GameObject playerModel;
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public AudioSource jumpNoise;
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public AudioSource respawnNoise;
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public Material[] characterSkins;
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public static int characterSelect = 0;
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public GameObject playerSkin;
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private bool wallRunning = false;
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private bool diving = false;
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@@ -52,6 +55,7 @@ public class PlayerController : MonoBehaviour
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float halfSec = 0.5f;
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float quarterSec = 0.25f;
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float tenthSec = 0.1f;
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MeshRenderer mr;
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void Start()
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{
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@@ -67,6 +71,9 @@ public class PlayerController : MonoBehaviour
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Cursor.visible = false;
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Cursor.lockState = CursorLockMode.Locked;
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mr = playerSkin.GetComponent<MeshRenderer>();
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mr.material = characterSkins[characterSelect];
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}
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void OnControllerColliderHit(ControllerColliderHit hit)
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@@ -274,6 +281,12 @@ public class PlayerController : MonoBehaviour
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}
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if(Input.GetButtonDown("Character Swap"))
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{
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characterSelect = Random.Range(0, characterSkins.Length);
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mr.material = characterSkins[characterSelect];
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}
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if (Input.GetButtonDown("Jump") && jump <= 1)
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{
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moveDirection.y = jumpHeight;
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@@ -341,3 +341,35 @@ InputManager:
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type: 0
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axis: 0
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joyNum: 0
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- serializedVersion: 3
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m_Name: Character Swap
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descriptiveName:
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descriptiveNegativeName:
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negativeButton:
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positiveButton: joystick button 3
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
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type: 0
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axis: 0
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joyNum: 0
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- serializedVersion: 3
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m_Name: Character Swap
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descriptiveName:
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descriptiveNegativeName:
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negativeButton:
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positiveButton: f
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
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type: 0
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axis: 0
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joyNum: 0
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