Aside from one issue with the waypoint the waypoint race scene is working as intended
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@@ -80,13 +80,27 @@ public class PlayerController : MonoBehaviour
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finished = true;
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respawnTime = Time.time;
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}
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}
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if(hit.gameObject.tag == "Waypoint")
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{
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finished = true;
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respawnTime = Time.time;
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}
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if(hit.gameObject.tag == "Obstacle Portal")
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{
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SceneManager.LoadScene("Floor Level", LoadSceneMode.Single);
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respawnTime = Time.time;
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}
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if(hit.gameObject.tag == "Waypoint Portal")
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{
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SceneManager.LoadScene("Waypoint Race", LoadSceneMode.Single);
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respawnTime = Time.time;
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}
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}
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