diff --git a/Assets/Scenes/Infinity Runner.unity b/Assets/Scenes/Infinity Runner.unity index 7377be8..e13491f 100644 --- a/Assets/Scenes/Infinity Runner.unity +++ b/Assets/Scenes/Infinity Runner.unity @@ -2857,9 +2857,8 @@ MonoBehaviour: - {fileID: 3425233021637308467, guid: 9cfafec4161cf3c4f86a3824513846ac, type: 3} - {fileID: 2113769983520899469, guid: 9eafff82623c2f7468270f2c9e3d677a, type: 3} - {fileID: 2988591104085892534, guid: 03140737509422d4d8bb02e8666c8d00, type: 3} - - {fileID: 4589213692722742485, guid: f2127aac0c5addb4ab388991a33e8299, type: 3} - - {fileID: 2905477253455755942, guid: cc2991a7dd7e57d4b89e9b7cc0d29440, type: 3} - {fileID: 2709827901078906258, guid: ff7c3b7d52b8de54e9917c40c82aecc4, type: 3} + - {fileID: 2905477253455755942, guid: cc2991a7dd7e57d4b89e9b7cc0d29440, type: 3} medObstaclelIst: - {fileID: 3821658720673687754, guid: d0164d7ee6ae94349b5fb425366d9805, type: 3} - {fileID: 5412598120349462372, guid: a7a9bd40273944b4694f6dfb9f5a76fd, type: 3} diff --git a/Assets/Scripts/InfinityRunner.cs b/Assets/Scripts/InfinityRunner.cs index 35ed2dd..d6186a6 100644 --- a/Assets/Scripts/InfinityRunner.cs +++ b/Assets/Scripts/InfinityRunner.cs @@ -68,15 +68,15 @@ public class InfinityRunner : MonoBehaviour { level++; - if(level > 3) + if(level > 5) { escalation++; level = 1; - if(escalation > 5 && countdownTime > 5.0f) + /*if(escalation > 5 && countdownTime > 4.0f) { - countdownTime -= 0.5f; - } + countdownTime -= 1f; + }*/ } @@ -98,13 +98,15 @@ public class InfinityRunner : MonoBehaviour { selection = Random.Range(0, medObstaclelIst.Length); spawn = Instantiate(medObstaclelIst[selection], new Vector3(0, 0, lastSpawn.transform.position.z+(25*size)-12.5f), Quaternion.identity) as GameObject; + countdownTime = 5.0f; } else if(escalation >= 6) { selection = Random.Range(0, obstacleList.Length); spawn = Instantiate(obstacleList[selection], new Vector3(0, 0, lastSpawn.transform.position.z+(25*size)-12.5f), Quaternion.identity) as GameObject; + countdownTime = 3.0f; } else { selection = Random.Range(0, easyObstacleList.Length); spawn = Instantiate(easyObstacleList[selection], new Vector3(0, 0, lastSpawn.transform.position.z+(25*size)-12.5f), Quaternion.identity) as GameObject; - + countdownTime = 7.0f; } wallOne = Instantiate(boundaries, new Vector3(((25f*(size)))/2, 0, lastSpawn.transform.position.z+(25*size)-12.5f), Quaternion.identity) as GameObject;