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Magical-Jumping-Bean/Library/metadata/ec/ec35c13a8280a8d4e817bc4afd8a95de
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2019-09-29 19:40:54 -04:00
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using System.Collections;
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using UnityEngine.SceneManagement;
[TestFixture]
public class CanvasSizeCorrectInAwakeAndStart : IPrebuildSetup
{
const string k_SceneName = "CanvasSizeCorrectInAwakeAndStartScene";
GameObject m_CanvasGameObject;
Scene m_InitScene;
public void Setup()
{
#if UNITY_EDITOR
Action codeToExecute = delegate()
{
var canvasGO = new GameObject("CanvasToAddImage", typeof(Canvas));
var imageGO = new GameObject("ImageOnCanvas", typeof(UnityEngine.UI.Image));
imageGO.transform.localPosition = Vector3.one;
imageGO.transform.SetParent(canvasGO.transform);
imageGO.AddComponent<CanvasSizeCorrectInAwakeAndStartScript>();
canvasGO.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
imageGO.SetActive(false);
};
CreateSceneUtility.CreateScene(k_SceneName, codeToExecute);
#endif
}
[SetUp]
public void TestSetup()
{
m_InitScene = SceneManager.GetActiveScene();
}
[UnityTest]
public IEnumerator CanvasSizeIsCorrectInAwakeAndStart()
{
AsyncOperation operation = SceneManager.LoadSceneAsync(k_SceneName, LoadSceneMode.Additive);
yield return operation;
SceneManager.SetActiveScene(SceneManager.GetSceneByName(k_SceneName));
m_CanvasGameObject = GameObject.Find("CanvasToAddImage");
var imageGO = m_CanvasGameObject.transform.Find("ImageOnCanvas");
imageGO.gameObject.SetActive(true);
var component = imageGO.GetComponent<CanvasSizeCorrectInAwakeAndStartScript>();
yield return new WaitUntil(() => component.isAwakeCalled && component.isStartCalled);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasGameObject);
SceneManager.SetActiveScene(m_InitScene);