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Magical-Jumping-Bean/Library/metadata/b1/b10cb8fee5b39014d8a417bf413f5e5c
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2019-09-29 19:40:54 -04:00
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MaskEditoräusing UnityEngine.UI;
namespace UnityEditor.UI
{
[CustomEditor(typeof(Mask), true)]
[CanEditMultipleObjects]
/// <summary>
/// Custom Editor for the Mask component.
/// Extend this class to write a custom editor for a component derived from Mask.
/// </summary>
public class MaskEditor : Editor
{
SerializedProperty m_ShowMaskGraphic;
protected virtual void OnEnable()
{
m_ShowMaskGraphic = serializedObject.FindProperty("m_ShowMaskGraphic");
}
public override void OnInspectorGUI()
{
var graphic = (target as Mask).GetComponent<Graphic>();
if (graphic && !graphic.IsActive())
EditorGUILayout.HelpBox("Masking disabled due to Graphic component being disabled.", MessageType.Warning);
serializedObject.Update();
EditorGUILayout.PropertyField(m_ShowMaskGraphic);
serializedObject.ApplyModifiedProperties();
}