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Magical-Jumping-Bean/Library/metadata/8b/8b22792c3b570444eb18cb78c2af3a74
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2019-09-29 19:40:54 -04:00
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AudioTrackòusing System;
using System.Collections.Generic;
using UnityEngine.Audio;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
/// <summary>
/// A Timeline track that can play AudioClips.
/// </summary>
[Serializable]
[TrackClipType(typeof(AudioPlayableAsset), false)]
[TrackBindingType(typeof(AudioSource))]
public class AudioTrack : TrackAsset
{
[SerializeField]
AudioMixerProperties m_TrackProperties = new AudioMixerProperties();
#if UNITY_EDITOR
Playable m_LiveMixerPlayable = Playable.Null;
#endif
/// <summary>
/// Create an TimelineClip for playing an AudioClip on this track.
/// </summary>
/// <param name="clip">The audio clip to play</param>
/// <returns>A TimelineClip with an AudioPlayableAsset asset.</returns>
public TimelineClip CreateClip(AudioClip clip)
{
if (clip == null)
return null;
var newClip = CreateDefaultClip();
var audioAsset = newClip.asset as AudioPlayableAsset;
if (audioAsset != null)
audioAsset.clip = clip;
newClip.duration = clip.length;
newClip.displayName = clip.name;
return newClip;
}
internal override Playable OnCreateClipPlayableGraph(PlayableGraph graph, GameObject go, IntervalTree<RuntimeElement> tree)
{
var clipBlender = AudioMixerPlayable.Create(graph, clips.Length);
// In the player, we do not add the AudioMixerProperties behaviour to the track if it contains no animation
// however in the editor we want to always have it present to be able to preview changes live.
#if UNITY_EDITOR
clipBlender.GetHandle().SetScriptInstance(m_TrackProperties.Clone());
m_LiveMixerPlayable = clipBlender;
#else
if (hasCurves)
clipBlender.GetHandle().SetScriptInstance(m_TrackProperties.Clone());
#endif
InitializeClips(graph, go, tree, clipBlender);
return clipBlender;
}
void InitializeClips(PlayableGraph graph, GameObject go, IntervalTree<RuntimeElement> tree, AudioMixerPlayable clipBlender)
{
for (int i = 0; i < clips.Length; i++)
{
var c = clips[i];
var asset = c.asset as PlayableAsset;
if (asset == null)
continue;
var buffer = 0.1f;
var audioAsset = c.asset as AudioPlayableAsset;
if (audioAsset != null)
buffer = audioAsset.bufferingTime;
var source = asset.CreatePlayable(graph, go);
if (!source.IsValid())
continue;
if (source.IsPlayableOfType<AudioClipPlayable>())
{
// Enforce initial values on all clips
var audioClipPlayable = (AudioClipPlayable)source;
var audioClipProperties = audioClipPlayable.GetHandle().GetObject<AudioClipProperties>();
audioClipPlayable.SetVolume(Mathf.Clamp01(m_TrackProperties.volume * audioClipProperties.volume));
audioClipPlayable.SetStereoPan(Mathf.Clamp(m_TrackProperties.stereoPan, -1.0f, 1.0f));
audioClipPlayable.SetSpatialBlend(Mathf.Clamp01(m_TrackProperties.spatialBlend));
}
tree.Add(new ScheduleRuntimeClip(c, source, clipBlender, buffer));
graph.Connect(source, 0, clipBlender, i);
source.SetSpeed(c.timeScale);
source.SetDuration(c.extrapolatedDuration);
clipBlender.SetInputWeight(source, 1.0f);
}
}
/// <inheritdoc/>
public override IEnumerable<PlayableBinding> outputs
{
get { yield return AudioPlayableBinding.Create(name, this); }
}
#if UNITY_EDITOR
internal void LiveLink()
{
if (!m_LiveMixerPlayable.IsValid())
return;
var audioMixerProperties = m_LiveMixerPlayable.GetHandle().GetObject<AudioMixerProperties>();
if (audioMixerProperties == null)
return;
audioMixerProperties.volume = m_TrackProperties.volume;
audioMixerProperties.stereoPan = m_TrackProperties.stereoPan;
audioMixerProperties.spatialBlend = m_TrackProperties.spatialBlend;
}
#endif
void OnValidate()
{
m_TrackProperties.volume = Mathf.Clamp01(m_TrackProperties.volume);
m_TrackProperties.stereoPan = Mathf.Clamp(m_TrackProperties.stereoPan, -1.0f, 1.0f);
m_TrackProperties.spatialBlend = Mathf.Clamp01(m_TrackProperties.spatialBlend);
}