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Magical-Jumping-Bean/Library/metadata/6c/6c3d52cc5c46d7946a920e21901ff38e
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2019-09-29 19:40:54 -04:00
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H€«€ÿÿÿÿ 1€1€ÿÿÿÿ @Þ
Q€jH€ê€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jñ€=ÿÿÿÿ1€1€ÿÿÿÿÞ€j€ÿÿÿÿH€›€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jy
 Þ.y€Q Þ. Þ€X!H€iÿÿÿÿ"1€1€ÿÿÿÿ#@Þ$Q€j%H€uÿÿÿÿ&1€1€ÿÿÿÿ'@Þ(Q€j)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacepp\ày¯ÐðÆÓ%ÌÅd}I¦)à ñ?èEPackages/com.unity.timeline/Runtime/Attributes/TrackColorAttribute.csày¯TrackColorAttributeeusing System;
using UnityEngine;
namespace UnityEngine.Timeline
{
/// <summary>
/// Attribute used to specify the color of the track and its clips inside the Timeline Editor.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class TrackColorAttribute : Attribute
{
Color m_Color;
/// <summary>
///
/// </summary>
public Color color
{
get { return m_Color; }
}
/// <summary>
/// Specify the track color using [0-1] R,G,B values.
/// </summary>
/// <param name="r">Red value [0-1].</param>
/// <param name="g">Green value [0-1].</param>
/// <param name="b">Blue value [0-1].</param>
public TrackColorAttribute(float r, float g, float b)
{
m_Color = new Color(r, g, b);