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Magical-Jumping-Bean/Library/metadata/5a/5a8c170a1ec28a148ab78df2460a3135
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2019-09-29 19:40:54 -04:00
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using UnityEngine;
namespace UnityEditor.Timeline
{
abstract class MenuItemBase
{
public abstract void AddToMenu(GenericMenu menu, WindowState state);
}
class TimelineActionMenuItem : MenuItemBase
{
TimelineAction action { get; }
public TimelineActionMenuItem(TimelineAction action)
{
this.action = action;
}
public override void AddToMenu(GenericMenu menu, WindowState state)
{
var mousePosition = Event.current.mousePosition;
action.SetMousePosition(mousePosition);
var displayState = action.GetDisplayState(state);
if (displayState == MenuActionDisplayState.Visible && !MenuItemActionBase.IsActionActiveInMode(action, TimelineWindow.instance.currentMode.mode))
displayState = MenuActionDisplayState.Disabled;
action.ClearMousePosition();
var content = new GUIContent(MenuItemActionBase.GetDisplayName(action));
switch (displayState)
{
case MenuActionDisplayState.Visible:
menu.AddItem(content, action.IsChecked(state), () =>
{
action.SetMousePosition(mousePosition);
action.Execute(state);
action.ClearMousePosition();
});
break;
case MenuActionDisplayState.Disabled:
menu.AddDisabledItem(content);
break;
}