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Magical-Jumping-Bean/Library/metadata/0c/0ca2545d76d1fb34fa45a9f1e432d259
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2019-09-29 19:40:54 -04:00
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using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
public class RaycastSortingTests : IPrebuildSetup
{
// Test to check that a a raycast over two canvases will not use hierarchal depth to compare two results
// from different canvases (case 912396 - Raycast hits ignores 2nd Canvas which is drawn in front)
GameObject m_PrefabRoot;
const string kPrefabPath = "Assets/Resources/RaycastSortingPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("RootGO");
var cameraGO = new GameObject("Camera", typeof(Camera));
var camera = cameraGO.GetComponent<Camera>();
cameraGO.transform.SetParent(rootGO.transform);
var eventSystemGO = new GameObject("EventSystem", typeof(EventSystem), typeof(StandaloneInputModule));
eventSystemGO.transform.SetParent(rootGO.transform);
var backCanvasGO = new GameObject("BackCanvas", typeof(Canvas), typeof(GraphicRaycaster));
backCanvasGO.transform.SetParent(rootGO.transform);
var backCanvas = backCanvasGO.GetComponent<Canvas>();
backCanvas.renderMode = RenderMode.ScreenSpaceCamera;
backCanvas.planeDistance = 100;
backCanvas.worldCamera = camera;
var backCanvasBackground = new GameObject("BackCanvasBackground", typeof(Image), typeof(RectTransform));
var backCanvasBackgroundTransform = backCanvasBackground.GetComponent<RectTransform>();
backCanvasBackgroundTransform.SetParent(backCanvasGO.transform);
backCanvasBackgroundTransform.anchorMin = Vector2.zero;
backCanvasBackgroundTransform.anchorMax = Vector2.one;
backCanvasBackgroundTransform.sizeDelta = Vector2.zero;
backCanvasBackgroundTransform.anchoredPosition3D = Vector3.zero;
backCanvasBackgroundTransform.localScale = Vector3.one;
var backCanvasDeeper = new GameObject("BackCanvasDeeperHierarchy", typeof(Image), typeof(RectTransform));
var backCanvasDeeperTransform = backCanvasDeeper.GetComponent<RectTransform>();
backCanvasDeeperTransform.SetParent(backCanvasBackgroundTransform);
backCanvasDeeperTransform.anchorMin = new Vector2(0.5f, 0);
backCanvasDeeperTransform.anchorMax = Vector2.one;
backCanvasDeeperTransform.sizeDelta = Vector2.zero;
backCanvasDeeperTransform.anchoredPosition3D = Vector3.zero;
backCanvasDeeperTransform.localScale = Vector3.one;
backCanvasDeeper.GetComponent<Image>().color = new Color(0.6985294f, 0.7754564f, 1f);
var frontCanvasGO = new GameObject("FrontCanvas", typeof(Canvas), typeof(GraphicRaycaster));
frontCanvasGO.transform.SetParent(rootGO.transform);
var frontCanvas = frontCanvasGO.GetComponent<Canvas>();
frontCanvas.renderMode = RenderMode.ScreenSpaceCamera;
frontCanvas.planeDistance = 50;
frontCanvas.worldCamera = camera;
var frontCanvasTopLevel = new GameObject("FrontCanvasTopLevel", typeof(Text), typeof(RectTransform));
var frontCanvasTopLevelTransform = frontCanvasTopLevel.GetComponent<RectTransform>();
frontCanvasTopLevelTransform.SetParent(frontCanvasGO.transform);
frontCanvasTopLevelTransform.anchorMin = Vector2.zero;
frontCanvasTopLevelTransform.anchorMax = new Vector2(1, 0.5f);
frontCanvasTopLevelTransform.sizeDelta = Vector2.zero;
frontCanvasTopLevelTransform.anchoredPosition3D = Vector3.zero;
frontCanvasTopLevelTransform.localScale = Vector3.one;
var text = frontCanvasTopLevel.GetComponent<Text>();
text.text = "FrontCanvasTopLevel";
text.color = Color.black;
text.fontSize = 97;
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("RaycastSortingPrefab")) as GameObject;
}
[UnityTest]
public IEnumerator RaycastResult_Sorting()
{
Camera cam = m_PrefabRoot.GetComponentInChildren<Camera>();
EventSystem eventSystem = m_PrefabRoot.GetComponentInChildren<EventSystem>();
GameObject shouldHit = m_PrefabRoot.GetComponentInChildren<Text>().gameObject;
PointerEventData eventData = new PointerEventData(eventSystem);
//bottom left quadrant
eventData.position = cam.ViewportToScreenPoint(new Vector3(0.75f, 0.25f));
List<RaycastResult> results = new List<RaycastResult>();
eventSystem.RaycastAll(eventData, results);
Assert.IsTrue(results[0].gameObject.name == shouldHit.name);
yield return null;
}
[TearDown]
public void TearDown()
{