Files
Magical-Jumping-Bean/Library/ScriptMapper
T

7 lines
13 KiB
Plaintext
Raw Normal View History

2019-09-29 19:40:54 -04:00
2019.2.4f1þÿÿÿ^ÿÿ™h° ñn‡ª®6$¼áÂf7€ÿÿÿÿ¦€²
ÿÿÿÿñ€'ÿÿÿÿ1€1€ÿÿÿÿÞ€j€ÿÿÿÿ6 Þ€C.€L H
€ÿÿÿÿ
1€1€ÿÿÿÿ @Þ Q€j
L€UScriptMapperNameToObjectMapm_Shadersm_ObjectToNamePPtr<Shader>m_FileIDm_PathIDm_PreloadShaders¹#resources/unity_builtin_extralibrary/unity default resourcesìä O‰JŸðžäµö©¿EHidden/Internal-DeferredShadingJ#Hidden/Internal-DeferredReflections@"Hidden/Internal-ScreenSpaceShadows?Hidden/Internal-PrePassLighting>#Hidden/Internal-DepthNormalsTextureKHidden/Internal-MotionVectorsiHidden/Internal-HalofHidden/Internal-FlareLegacy
UI/DefaultHidden/InternalErrorShaderDHidden/InternalClearEHidden/Internal-Coloredu'GUI/Text Shader*'Hidden/FrameDebuggerRenderTargetDisplayHidden/Internal-StencilWriteA#Hidden/Internal-CombineDepthNormalsBHidden/BlitCopyCHidden/BlitCopyDepthkHidden/BlitCopyWithDepthDHidden/ConvertTexturemHidden/BlitToDepthnHidden/BlitToDepth_MSAA-Standard (Specular setup).Standard/Autodesk InteractiveLegacy Shaders/VertexLitLegacy Shaders/Diffuse FastLegacy Shaders/Bumped DiffuseLegacy Shaders/SpecularLegacy Shaders/Bumped SpecularLegacy Shaders/Diffuse Detail%Legacy Shaders/Self-Illumin/VertexLit
#Legacy Shaders/Self-Illumin/Diffuse *Legacy Shaders/Self-Illumin/Bumped Diffuse $Legacy Shaders/Self-Illumin/Specular