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Magical-Jumping-Bean/Library/metadata/d4/d44e6804bc58be84ea71a619b468f150
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2019-09-29 19:40:54 -04:00
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H€«€ÿÿÿÿ 1€1€ÿÿÿÿ @Þ
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 Þ.y€Q Þ. Þ€X!H€iÿÿÿÿ"1€1€ÿÿÿÿ#@Þ$Q€j%H€uÿÿÿÿ&1€1€ÿÿÿÿ'@Þ(Q€j)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_NamespaceŒ\ày¯ð¼Mä†@Ë…ëH®jK†cPackages/com.unity.test-framework/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.csày¯TestRunnerCallback(using NUnit.Framework.Interfaces;
using UnityEngine;
using UnityEngine.TestTools.TestRunner;
namespace UnityEditor.TestTools.TestRunner
{
internal class TestRunnerCallback : ScriptableObject, ITestRunnerListener
{
public void RunStarted(ITest testsToRun)
{
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
}
private void OnPlayModeStateChanged(PlayModeStateChange state)
{
if (state == PlayModeStateChange.ExitingPlayMode)
{
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
//We need to make sure we don't block NUnit thread in case we exit PlayMode earlier
PlaymodeTestsController.TryCleanup();
}
}
public void RunFinished(ITestResult testResults)
{
EditorApplication.isPlaying = false;
}
public void TestStarted(ITest testName)
{
}
public void TestFinished(ITestResult test)
{