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Magical-Jumping-Bean/Library/metadata/c8/c825bad77a42dd341a8f0a5ef9cd5f4c
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2019-09-29 19:40:54 -04:00
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€ Þ€€.€€y€Q Þ€€.€ €Þ€X!H€iÿÿÿÿ"€1€1€ÿÿÿÿ#@Þ€€$Q€j€%H€uÿÿÿÿ&€1€1€ÿÿÿÿ'@Þ€€(Q€j€)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespace€€\ày¯àøŒR«}§$ÝC¡ø åŸÜõÄXPackages/com.unity.ugui/Tests/Editor/CanvasRenderer/ChangingHierarchyOfCanvasRenderer.csày¯!ChangingHierarchyOfCanvasRendererbusing UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEditor.SceneManagement;
public class ChangingHierarchyOfCanvasRenderer
{
[Test]
public void ChangingHierarchyOfCanvasRenderer_DoesntCrash()
{
// Canvas
// - Middle
// - Renderer
// OtherCanvas
var canvasObject = new GameObject("Canvas");
canvasObject.AddComponent<Canvas>();
var otherCanvasObject = new GameObject("OtherCanvas");
otherCanvasObject.AddComponent<Canvas>();
var middleObject = new GameObject("Middle");
middleObject.transform.parent = canvasObject.transform;
var renderObject = new GameObject("Render");
renderObject.AddComponent<CanvasRenderer>();
renderObject.transform.parent = middleObject.transform;
renderObject.SetActive(false);
// Translation causes IgnoreNextTransformChanged to be set on Renderer
canvasObject.transform.Translate(1, 1, 1);
// Reparenting after ignore
middleObject.transform.parent = otherCanvasObject.transform;
// Destroy the original canvas, and create a new scene to force destruction of everything else
GameObject.DestroyImmediate(canvasObject);
EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);