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Magical-Jumping-Bean/Library/metadata/73/735d54f21944f834f931716514c87a84
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2019-09-29 19:40:54 -04:00
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using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
namespace Graphics
{
[TestFixture]
[Category("RegressionTest")]
[Description(
"CoveredBugID = 782957, CoveredBugDescription = \"Some element from scroll view are invisible when they're masked with RectMask2D and sub-canvases\"")]
public class RectMask2DWithNestedCanvasCullsUsingCorrectCanvasRect
{
GameObject m_RootCanvasGO;
GameObject m_MaskGO;
GameObject m_ImageGO;
[SetUp]
public void TestSetup()
{
m_RootCanvasGO = new GameObject("Canvas");
m_MaskGO = new GameObject("Mask", typeof(RectMask2D));
m_ImageGO = new GameObject("Image");
}
[UnityTest]
public IEnumerator RectMask2DShouldNotCullImagesWithCanvas()
{
//Root Canvas
var canvas = m_RootCanvasGO.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
// Rectmaskk2D
var maskRect = m_MaskGO.GetComponent<RectTransform>();
maskRect.sizeDelta = new Vector2(200, 200);
// Our image that will be in the RectMask2D
var image = m_ImageGO.AddComponent<Image>();
var imageRenderer = m_ImageGO.GetComponent<CanvasRenderer>();
var imageRect = m_ImageGO.GetComponent<RectTransform>();
m_ImageGO.AddComponent<Canvas>();
imageRect.sizeDelta = new Vector2(10, 10);
m_MaskGO.transform.SetParent(canvas.transform);
image.transform.SetParent(m_MaskGO.transform);
imageRect.position = maskRect.position = Vector3.zero;
yield return new WaitForSeconds(0.1f);
Assert.That(imageRenderer.cull, Is.False,
"Expected image(with canvas) to not be culled by the RectMask2D but it was.");
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_RootCanvasGO);
GameObject.DestroyImmediate(m_MaskGO);
GameObject.DestroyImmediate(m_ImageGO);