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Magical-Jumping-Bean/Library/metadata/37/371b6b9c8adc50745ace66a6fdf67481
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2019-09-29 19:40:54 -04:00
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€ Þ€€.€€y€Q Þ€€.€ €Þ€X!H€iÿÿÿÿ"€1€1€ÿÿÿÿ#@Þ€€$Q€j€%H€uÿÿÿÿ&€1€1€ÿÿÿÿ'@Þ€€(Q€j€)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacehh\ày¯Ès±¶É¨ÍG¥ìfjßoG>Packages/com.unity.ugui/Runtime/UI/Core/Culling/IClipRegion.csày¯ IClipRegionŸnamespace UnityEngine.UI
{
/// <summary>
/// Interface that can be used to recieve clipping callbacks as part of the canvas update loop.
/// </summary>
public interface IClipper
{
/// <summary>
/// Function to to cull / clip children elements.
/// </summary>
/// <remarks>
/// Called after layout and before Graphic update of the Canvas update loop.
/// </remarks>
void PerformClipping();
}
/// <summary>
/// Interface for elements that can be clipped if they are under an IClipper
/// </summary>
public interface IClippable
{
/// <summary>
/// GameObject of the IClippable object
/// </summary>
GameObject gameObject { get; }
/// <summary>
/// Will be called when the state of a parent IClippable changed.
/// </summary>
void RecalculateClipping();
/// <summary>
/// The RectTransform of the clippable.
/// </summary>
RectTransform rectTransform { get; }
/// <summary>
/// Clip and cull the IClippable given a specific clipping rect
/// </summary>
/// <param name="clipRect">The Rectangle in which to clip against.</param>
/// <param name="validRect">Is the Rect valid. If not then the rect has 0 size.</param>
void Cull(Rect clipRect, bool validRect);
/// <summary>
/// Set the clip rect for the IClippable.
/// </summary>
/// <param name="value">The Rectangle for the clipping</param>
/// <param name="validRect">Is the rect valid.</param>