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Magical-Jumping-Bean/Library/metadata/23/23a562f2cac6401f9f91251c68a1a794
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2019-09-29 19:40:54 -04:00
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€ Þ€€.€€y€Q Þ€€.€ €Þ€X!H€iÿÿÿÿ"€1€1€ÿÿÿÿ#@Þ€€$Q€j€%H€uÿÿÿÿ&€1€1€ÿÿÿÿ'@Þ€€(Q€j€)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacelp\ày¯ÐL2Z&/¬lñùRÁ†zICPackages/com.unity.textmeshpro/Scripts/Editor/TMP_StyleAssetMenu.csày¯TMP_StyleAssetMenu¿using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections;
namespace TMPro.EditorUtilities
{
public static class TMP_StyleAssetMenu
{
[MenuItem("Assets/Create/TextMeshPro/Style Sheet", false, 120)]
public static void CreateTextMeshProObjectPerform()
{
string filePath;
if (Selection.assetGUIDs.Length == 0)
{
// No asset selected.
filePath = "Assets";
}
else
{
// Get the path of the selected folder or asset.
filePath = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]);
// Get the file extension of the selected asset as it might need to be removed.
string fileExtension = Path.GetExtension(filePath);
if (fileExtension != "")
{
filePath = Path.GetDirectoryName(filePath);
}
}
string filePathWithName = AssetDatabase.GenerateUniqueAssetPath(filePath + "/TMP StyleSheet.asset");
//// Create new Style Sheet Asset.
TMP_StyleSheet styleSheet = ScriptableObject.CreateInstance<TMP_StyleSheet>();
AssetDatabase.CreateAsset(styleSheet, filePathWithName);
EditorUtility.SetDirty(styleSheet);
AssetDatabase.SaveAssets();