Files
Magical-Jumping-Bean/Library/metadata/44/4402dcee6e9969549bf5b33f11533208
T

49 lines
6.8 KiB
Plaintext
Raw Normal View History

2019-09-29 19:40:54 -04:00
í2019.2.3f1þÿÿÿÿÿ’3$øÌuñ옲e+ Í=^7€ÿÿÿÿ¦€²Ð¦¦¦€#¦€+H€3ÿÿÿÿ1€1€ÿÿÿÿ@Þ Q€j
H€<ÿÿÿÿ 1€1€ÿÿÿÿ @Þ
Q€jÕ€Iÿÿÿÿ1€1€ÿÿÿÿÀÞH€j€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€j€PAssetMetaDataguiddata[0]data[1]data[2]data[3]pathNameoriginalNamelabelsassetStoreRef ÿÿfš†!ë5˜9Ý4QÁóBí7€ÿÿÿÿ¦€²
E Þ€#.€,5a Þ€#.€,€r Þ€# .€,
H€«€ÿÿÿÿ 1€1€ÿÿÿÿ @Þ
Q€jñ€JÿÿÿÿÀ1€1€ÿÿÿÿÞ€j€ÿÿÿÿ\€ÿÿÿÿH€rÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jH€wÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jH€€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jy
 Þ€#!.€,"€…ÿÿÿÿ#@1€1€ÿÿÿÿ$Þ%.€j&Õ€“ÿÿÿÿ'1€1€ÿÿÿÿ(ÀÞ)€j€ÿÿÿÿ*H€›€ÿÿÿÿ+1€1€ÿÿÿÿ,@Þ-Q€j.y
 /Þ€#0.€,1 €§2@¾€¶ 3@Þ€#4.€,5H€»ÿÿÿÿ61€1€ÿÿÿÿ7@Þ8Q€j9H€Æÿÿÿÿ:1€1€ÿÿÿÿ;@Þ<Q€j=H€Øÿÿÿÿ>1€1€ÿÿÿÿ?@Þ@Q€jAMonoImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_DefaultReferencesexecutionOrdericonm_UserDatam_AssetBundleNamem_AssetBundleVariantsÿÿ£Gñ×ÜZ56 :!@iÁJ*€7€ÿÿÿÿ¦€²E Þ.(a Þ.€r Þ .
H€«€ÿÿÿÿ 1€1€ÿÿÿÿ @Þ
Q€jH€ê€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jñ€=ÿÿÿÿ1€1€ÿÿÿÿÞ€j€ÿÿÿÿH€›€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jy
 Þ.y€Q Þ. Þ€X!H€iÿÿÿÿ"1€1€ÿÿÿÿ#@Þ$Q€j%H€uÿÿÿÿ&1€1€ÿÿÿÿ'@Þ(Q€j)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacelp\ày¯Ð$D Íîæ™–E¹_;ó5#€DPackages/com.unity.ugui/Tests/Editor/RectMask2D/RectMask2DCulling.csày¯RectMask2DCulling°using NUnit.Framework;
using UnityEngine;
using UnityEngine.UI;
public class RectMask2DCulling : TestBehaviourBase<UnityEngine.Canvas>
{
[Test]
public void CullFlagNotResetWhenReparented740604()
{
var noMaskGameObject = new GameObject("noMaskGO");
noMaskGameObject.AddComponent<RectTransform>();
var maskGameObject = new GameObject("MaskGO");
var rectMask2D = maskGameObject.AddComponent<RectMask2D>();
noMaskGameObject.transform.SetParent(m_TestObject.transform);
maskGameObject.transform.SetParent(m_TestObject.transform);
noMaskGameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(800, 800);
maskGameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(400, 400);
var imageGameObject = new GameObject("ImageGO");
var image = imageGameObject.AddComponent<Image>();
imageGameObject.transform.SetParent(maskGameObject.transform);
imageGameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(100, 100);
// Start with image inside RectMask2D area so that it's no culled
rectMask2D.PerformClipping();
Assert.IsFalse(image.canvasRenderer.cull);
// Move image outside of RectMask2D so that it is culled
imageGameObject.GetComponent<RectTransform>().position = new Vector2(275, 275);
rectMask2D.PerformClipping();
Assert.IsTrue(image.canvasRenderer.cull);
// Change parent to noMask so that it's unaffected by RectMask2D and isn't culled
imageGameObject.transform.SetParent(noMaskGameObject.transform);
rectMask2D.PerformClipping();