Files
Magical-Jumping-Bean/Assets/Scripts/MainMenu.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.EventSystems;
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using TMPro;
public class MainMenu : MonoBehaviour
{
public GameObject menuFirstButton;
public GameObject skinsFirstButton;
public GameObject highscoreFirstButton;
public GameObject gameinfoFirstButton;
public GameObject optionsFirstButton;
public GameObject skinsBackButton;
public GameObject highscoreBackButton;
public GameObject gameinfoBackButton;
public GameObject optionsBackButton;
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public TextMeshProUGUI BeanTalk;
void Start()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(menuFirstButton);
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switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
}
public void PlayGame()
{
SceneManager.LoadScene("Hub World", LoadSceneMode.Single);
}
public void Skins()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(skinsFirstButton);
}
public void BackSkins()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(skinsBackButton);
}
public void Highscores()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(highscoreFirstButton);
}
public void BackHighscores()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(highscoreBackButton);
}
public void GameInfo()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(gameinfoFirstButton);
}
public void BackGameInfo()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(gameinfoBackButton);
}
public void Options()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(optionsFirstButton);
}
public void BackOptions()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(optionsBackButton);
}
public void QuitGame()
{
Application.Quit();
Debug.Log("QUIT");
}
}