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Magical-Jumping-Bean/Assets/Scripts/PlayerController.cs
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using UnityEngine;
using System.Collections;
// This script moves the character controller forward
// and sideways based on the arrow keys.
// It also jumps when pressing space.
// Make sure to attach a character controller to the same game object.
// It is recommended that you make only one call to Move or SimpleMove per frame.
public class PlayerController : MonoBehaviour
{
CharacterController characterController;
public float speed = 20.0f;
public float jumpSpeed = 15.0f;
public float gravity = 5.0f;
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public float rotationSpeed = 150.0f;
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private bool extraJump = true;
private Vector3 moveDirection;
void Start()
{
characterController = GetComponent<CharacterController>();
}
void Update()
{
float yStore = moveDirection.y;
moveDirection = (transform.forward * Input.GetAxisRaw("Vertical")) + (transform.right * Input.GetAxisRaw("Horizontal"));
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//Player rotation
transform.Rotate(0, Input.GetAxis("Horizontal") * Time.deltaTime * rotationSpeed, 0);
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if (extraJump == true)
{
moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run
} else
{
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moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run
}
moveDirection.y = yStore;
if (characterController.isGrounded)
{
extraJump = true;
moveDirection.y = 0.0f;
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if(Input.GetKey(KeyCode.LeftShift))
{
moveDirection = (moveDirection.normalized * speed/2);
} else {
moveDirection = moveDirection.normalized * speed;
}
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if (Input.GetButtonDown("Jump"))
{
moveDirection.y = jumpSpeed;
}
} else {
if (Input.GetButtonDown("Jump") && extraJump == true)
{
moveDirection.y = jumpSpeed;
extraJump = false;
}
}
moveDirection.y = moveDirection.y + (Physics.gravity.y * gravity * Time.deltaTime);
// Move the controller
characterController.Move(moveDirection * Time.deltaTime);
}
}