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Magical-Jumping-Bean/Library/metadata/96/961642509dec50b44a293d26240140ec
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2019-09-29 19:40:54 -04:00
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ia$ÙÎK¤’ÓbBÎlPackages/com.unity.test-framework/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.csày¯AndroidPlatformSetup¶ using System;
using UnityEngine;
using System.Net;
namespace UnityEditor.TestTools.TestRunner
{
internal class AndroidPlatformSetup : IPlatformSetup
{
private string m_oldApplicationIdentifier;
private string m_oldDeviceSocketAddress;
[SerializeField]
private bool m_Stripping;
public void Setup()
{
m_oldApplicationIdentifier = PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android);
PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, "com.UnityTestRunner.UnityTestRunner");
m_oldDeviceSocketAddress = EditorUserBuildSettings.androidDeviceSocketAddress;
var androidDeviceConnection = Environment.GetEnvironmentVariable("ANDROID_DEVICE_CONNECTION");
EditorUserBuildSettings.waitForPlayerConnection = true;
if (androidDeviceConnection != null)
{
EditorUserBuildSettings.androidDeviceSocketAddress = androidDeviceConnection;
}
m_Stripping = PlayerSettings.stripEngineCode;
PlayerSettings.stripEngineCode = false;
}
public void PostBuildAction()
{
PlayerSettings.stripEngineCode = m_Stripping;
}
public void PostSuccessfulBuildAction()
{
var connectionResult = -1;
var maxTryCount = 10;
var tryCount = maxTryCount;
while (tryCount-- > 0 && connectionResult == -1)
{
connectionResult = EditorConnectionInternal.ConnectPlayerProxy(IPAddress.Loopback.ToString(), 34999);
if (EditorUtility.DisplayCancelableProgressBar("Editor Connection", "Connecting to the player",
1 - ((float)tryCount / maxTryCount)))
{
EditorUtility.ClearProgressBar();
throw new TestLaunchFailedException();
}
}
EditorUtility.ClearProgressBar();
if (connectionResult == -1)
throw new TestLaunchFailedException(
"Timed out trying to connect to the player. Player failed to launch or crashed soon after launching");
}
public void CleanUp()
{
EditorUserBuildSettings.androidDeviceSocketAddress = m_oldDeviceSocketAddress;
PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, m_oldApplicationIdentifier);