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Magical-Jumping-Bean/Library/metadata/13/1336690ece4db2740b4ba38873e00dfb
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2019-09-29 19:40:54 -04:00
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TextEditorìusing UnityEngine;
using UnityEngine.UI;
namespace UnityEditor.UI
{
[CustomEditor(typeof(Text), true)]
[CanEditMultipleObjects]
/// <summary>
/// Custom Editor for the Text Component.
/// Extend this class to write a custom editor for a component derived from Text.
/// </summary>
public class TextEditor : GraphicEditor
{
SerializedProperty m_Text;
SerializedProperty m_FontData;
protected override void OnEnable()
{
base.OnEnable();
m_Text = serializedObject.FindProperty("m_Text");
m_FontData = serializedObject.FindProperty("m_FontData");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_Text);
EditorGUILayout.PropertyField(m_FontData);
AppearanceControlsGUI();
RaycastControlsGUI();
serializedObject.ApplyModifiedProperties();
}