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Magical-Jumping-Bean/Library/metadata/f4/f4935fb862d54980b1bcbca942962642
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2019-09-29 19:40:54 -04:00
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€ /Þ€#0€.€,1€ €§2@¾€¶ 3@Þ€#4€.€,5€H€»ÿÿÿÿ6€1€1€ÿÿÿÿ7@Þ€€8Q€j€9H€Æÿÿÿÿ:€1€1€ÿÿÿÿ;@Þ€€<Q€j€=H€Øÿÿÿÿ>€1€1€ÿÿÿÿ?@Þ€€@Q€j€AMonoImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_DefaultReferencesexecutionOrdericonm_UserDatam_AssetBundleNamem_AssetBundleVariantsÿÿ£Gñ×Ü�Z56 :!@iÁJ*�€7€ÿÿÿÿ€¦€²€E€ Þ€€.€€(a€ Þ€€.€€†€r€ Þ€ €.€
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Q€j€H€ê€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€ñ€=ÿÿÿÿ€1€1€ÿÿÿÿ€Þ€€€j€ÿÿÿÿ€H€›€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€y€
€ Þ€€.€€y€Q Þ€€.€ €Þ€X!H€iÿÿÿÿ"€1€1€ÿÿÿÿ#@Þ€€$Q€j€%H€uÿÿÿÿ&€1€1€ÿÿÿÿ'@Þ€€(Q€j€)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacetx\ày¯Ø O9õ‹&]”ËËš$ib$KPackages/com.unity.textmeshpro/Scripts/Editor/TMPro_TexturePostProcessor.csày¯TMPro_TexturePostProcessor{ using UnityEngine;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
public class TMPro_TexturePostProcessor : AssetPostprocessor
{
void OnPostprocessTexture(Texture2D texture)
{
//var importer = assetImporter as TextureImporter;
Texture2D tex = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Texture2D)) as Texture2D;
// Send Event Sub Objects
if (tex != null)
TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, tex);
}
}
//public class TMPro_PackageImportPostProcessor : AssetPostprocessor
//{
// static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
// {
// for (int i = 0; i < importedAssets.Length; i++)
// {
// if (importedAssets[i].Contains("TextMesh Pro/Resources/TMP Settings.asset"))
// {
// Debug.Log("New TMP Settings file was just imported.");
// // TMP Settings file was just re-imported.
// // Check if project already contains
// }
// if (importedAssets[i].Contains("com.unity.TextMeshPro/Examples"))
// {
// //Debug.Log("New TMP Examples folder was just imported.");
// }
// //Debug.Log("[" + importedAssets[i] + "] was just imported.");
// }
// //for (int i = 0; i < deletedAssets.Length; i++)
// //{
// // if (deletedAssets[i] == "Assets/TextMesh Pro")
// // {
// // //Debug.Log("Asset [" + deletedAssets[i] + "] has been deleted.");
// // string currentBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
// // //Check for and inject TMP_PRESENT
// // if (currentBuildSettings.Contains("TMP_PRESENT;"))
// // {
// // currentBuildSettings = currentBuildSettings.Replace("TMP_PRESENT;", "");
// // PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings);
// // }
// // else if (currentBuildSettings.Contains("TMP_PRESENT"))
// // {
// // currentBuildSettings = currentBuildSettings.Replace("TMP_PRESENT", "");
// // PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings);
// // }
// // }