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Magical-Jumping-Bean/Library/metadata/d9/d9647b571c5e44729b71d756b3d55317
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2019-09-29 19:40:54 -04:00
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Q€j€H€ê€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€ñ€=ÿÿÿÿ€1€1€ÿÿÿÿ€Þ€€€j€ÿÿÿÿ€H€›€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€y€
€ Þ€€.€€y€Q Þ€€.€ €Þ€X!H€iÿÿÿÿ"€1€1€ÿÿÿÿ#@Þ€€$Q€j€%H€uÿÿÿÿ&€1€1€ÿÿÿÿ'@Þ€€(Q€j€)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacetx\ày¯Ø„�F·uÁåD'¹}e;]5qKPackages/com.unity.textmeshpro/Scripts/Editor/TMP_ColorGradientAssetMenu.csày¯TMP_ColorGradientAssetMenuèusing UnityEditor;
using UnityEngine;
using System.IO;
using System.Collections;
namespace TMPro.EditorUtilities
{
public static class TMP_ColorGradientAssetMenu
{
[MenuItem("Assets/Create/TextMeshPro/Color Gradient", false, 115)]
public static void CreateColorGradient(MenuCommand context)
{
string filePath;
if (Selection.assetGUIDs.Length == 0)
filePath = "Assets/New TMP Color Gradient.asset";
else
filePath = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]);
if (Directory.Exists(filePath))
{
filePath += "/New TMP Color Gradient.asset";
}
else
{
filePath = Path.GetDirectoryName(filePath) + "/New TMP Color Gradient.asset";
}
filePath = AssetDatabase.GenerateUniqueAssetPath(filePath);
// Create new Color Gradient Asset.
TMP_ColorGradient colorGradient = ScriptableObject.CreateInstance<TMP_ColorGradient>();
// Create Asset
AssetDatabase.CreateAsset(colorGradient, filePath);
//EditorUtility.SetDirty(colorGradient);
AssetDatabase.SaveAssets();
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(colorGradient));
EditorUtility.FocusProjectWindow();
Selection.activeObject = colorGradient;