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Magical-Jumping-Bean/Library/metadata/c3/c38ae0585d6a55042a2d678330689685
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2019-09-29 19:40:54 -04:00
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H€«€ÿÿÿÿ 1€1€ÿÿÿÿ @Þ
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 Þ.y€Q Þ. Þ€X!H€iÿÿÿÿ"1€1€ÿÿÿÿ#@Þ$Q€j%H€uÿÿÿÿ&1€1€ÿÿÿÿ'@Þ(Q€j)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespace˜\ày¯ø0…Õ¦U@¢Òv8†iXjPackages/com.unity.test-framework/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.csày¯LuminPlatformSetupusing System;
using System.Threading;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner
{
internal class LuminPlatformSetup : IPlatformSetup
{
private const string kDeviceAddress = "127.0.0.1";
private const int kDevicePort = 55000;
public void Setup()
{
}
public void PostBuildAction()
{
}
public void PostSuccessfulBuildAction()
{
var connectionResult = -1;
var maxTryCount = 100;
var tryCount = maxTryCount;
while (tryCount-- > 0 && connectionResult == -1)
{
Thread.Sleep(1000);
connectionResult = EditorConnectionInternal.ConnectPlayerProxy(kDeviceAddress, kDevicePort);
if (EditorUtility.DisplayCancelableProgressBar("Editor Connection", "Connecting to the player",
1 - ((float)tryCount / maxTryCount)))
{
EditorUtility.ClearProgressBar();
throw new TestLaunchFailedException();
}
}
EditorUtility.ClearProgressBar();
if (connectionResult == -1)
throw new TestLaunchFailedException(
"Timed out trying to connect to the player. Player failed to launch or crashed soon after launching");
}
public void CleanUp()
{