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Magical-Jumping-Bean/Library/metadata/b9/b9ba34e0b1884454fbc4257260e22b64
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2019-09-29 19:40:54 -04:00
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 Þ.y€Q Þ. Þ€X!H€iÿÿÿÿ"1€1€ÿÿÿÿ#@Þ$Q€j%H€uÿÿÿÿ&1€1€ÿÿÿÿ'@Þ(Q€j)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacehh\ày¯ÈÈ›«CˆDE¿LR'.²F=Packages/com.unity.ugui/Runtime/UI/Core/SetPropertyUtility.csày¯SetPropertyUtilityCusing System;
using System.Collections.Generic;
using UnityEngine.Events;
namespace UnityEngine.UI
{
internal static class SetPropertyUtility
{
public static bool SetColor(ref Color currentValue, Color newValue)
{
if (currentValue.r == newValue.r && currentValue.g == newValue.g && currentValue.b == newValue.b && currentValue.a == newValue.a)
return false;
currentValue = newValue;
return true;
}
public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
{
if (EqualityComparer<T>.Default.Equals(currentValue, newValue))
return false;
currentValue = newValue;
return true;
}
public static bool SetClass<T>(ref T currentValue, T newValue) where T : class
{
if ((currentValue == null && newValue == null) || (currentValue != null && currentValue.Equals(newValue)))
return false;
currentValue = newValue;
return true;