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Magical-Jumping-Bean/Library/metadata/ad/adf7bea9401c1834380d55601add6cfb
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2019-09-29 19:40:54 -04:00
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H€«€ÿÿÿÿ 1€1€ÿÿÿÿ @Þ
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 Þ.y€Q Þ. Þ€X!H€iÿÿÿÿ"1€1€ÿÿÿÿ#@Þ$Q€j%H€uÿÿÿÿ&1€1€ÿÿÿÿ'@Þ(Q€j)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespace˜\ày¯ø\ÚëšÁCƒÐU¡ÝÆ¿kPackages/com.unity.test-framework/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.csày¯SwitchPlatformSetupÇnamespace UnityEditor.TestTools.TestRunner
{
internal class SwitchPlatformSetup : IPlatformSetup
{
public void Setup()
{
EditorUserBuildSettings.switchCreateRomFile = true;
EditorUserBuildSettings.switchNVNGraphicsDebugger = false;
EditorUserBuildSettings.switchNVNDrawValidation = true; // catches more graphics errors
EditorUserBuildSettings.development = true;
EditorUserBuildSettings.switchRedirectWritesToHostMount = true;
// We can use these when more debugging is required:
//EditorUserBuildSettings.switchNVNDrawValidation = false; // cannot be used with shader debug
//EditorUserBuildSettings.switchNVNGraphicsDebugger = true;
//EditorUserBuildSettings.switchNVNShaderDebugging = true;
//EditorUserBuildSettings.switchCreateSolutionFile = true; // for shorter iteration time
//EditorUserBuildSettings.allowDebugging = true; // managed debugger can be attached
}
public void PostBuildAction()
{
}
public void PostSuccessfulBuildAction()
{
}
public void CleanUp()
{