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Magical-Jumping-Bean/Library/metadata/97/97a05971510726f438153cd4987526fb
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2019-09-29 19:40:54 -04:00
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pbOƒQÃM‰Wb¿QPackages/com.unity.test-framework/UnityEditor.TestRunner/GUI/TestListGuiHelper.csày¯TestListGuiHelperusing System;
using System.IO;
using System.Linq;
using UnityEditor.ProjectWindowCallback;
using UnityEditor.Scripting.ScriptCompilation;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.GUI
{
internal class TestListGUIHelper
{
private const string kResourcesTemplatePath = "Resources/ScriptTemplates";
private const string kAssemblyDefinitionTestTemplate = "92-Assembly Definition-NewTestAssembly.asmdef.txt";
private const string kAssemblyDefinitionEditModeTestTemplate =
"92-Assembly Definition-NewEditModeTestAssembly.asmdef.txt";
private const string kTestScriptTemplate = "83-C# Script-NewTestScript.cs.txt";
private const string kNewTestScriptName = "NewTestScript.cs";
private const string kNunit = "nunit.framework.dll";
[MenuItem("Assets/Create/Testing/Tests Assembly Folder", false, 83)]
public static void MenuItemAddFolderAndAsmDefForTesting()
{
AddFolderAndAsmDefForTesting();
}
[MenuItem("Assets/Create/Testing/Tests Assembly Folder", true, 83)]
public static bool MenuItemAddFolderAndAsmDefForTestingWithValidation()
{
return !SelectedFolderContainsTestAssembly();
}
public static void AddFolderAndAsmDefForTesting(bool isEditorOnly = false)
{
ProjectWindowUtil.CreateFolderWithTemplates("Tests",
isEditorOnly ? kAssemblyDefinitionEditModeTestTemplate : kAssemblyDefinitionTestTemplate);
}
public static bool SelectedFolderContainsTestAssembly()
{
var theNearestCustomScriptAssembly = GetTheNearestCustomScriptAssembly();
if (theNearestCustomScriptAssembly != null)
{
return theNearestCustomScriptAssembly.PrecompiledReferences != null && theNearestCustomScriptAssembly.PrecompiledReferences.Any(x => Path.GetFileName(x) == kNunit);
}
return false;
}
[MenuItem("Assets/Create/Testing/C# Test Script", false, 83)]
public static void AddTest()
{
var basePath = Path.Combine(EditorApplication.applicationContentsPath, kResourcesTemplatePath);
var destPath = Path.Combine(GetActiveFolderPath(), kNewTestScriptName);
var templatePath = Path.Combine(basePath, kTestScriptTemplate);
var icon = EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D;
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0,
ScriptableObject.CreateInstance<DoCreateScriptAsset>(), destPath, icon, templatePath);
AssetDatabase.Refresh();
}
[MenuItem("Assets/Create/Testing/C# Test Script", true, 83)]
public static bool CanAddScriptAndItWillCompile()
{
return CanAddEditModeTestScriptAndItWillCompile() || CanAddPlayModeTestScriptAndItWillCompile();
}
public static bool CanAddEditModeTestScriptAndItWillCompile()
{
var theNearestCustomScriptAssembly = GetTheNearestCustomScriptAssembly();
if (theNearestCustomScriptAssembly != null)
{
return (theNearestCustomScriptAssembly.AssemblyFlags & AssemblyFlags.EditorOnly) ==
AssemblyFlags.EditorOnly;
}
var activeFolderPath = GetActiveFolderPath();
return activeFolderPath.ToLower().Contains("/editor");
}
public static bool CanAddPlayModeTestScriptAndItWillCompile()
{
if (PlayerSettings.playModeTestRunnerEnabled)
{
return true;
}
var theNearestCustomScriptAssembly = GetTheNearestCustomScriptAssembly();
if (theNearestCustomScriptAssembly == null)
{
return false;
}
var hasTestAssemblyFlag = theNearestCustomScriptAssembly.PrecompiledReferences != null && theNearestCustomScriptAssembly.PrecompiledReferences.Any(x => Path.GetFileName(x) == kNunit);;
var editorOnlyAssembly = (theNearestCustomScriptAssembly.AssemblyFlags & AssemblyFlags.EditorOnly) != 0;
return hasTestAssemblyFlag && !editorOnlyAssembly;
}
public static string GetActiveFolderPath()
{
var path = "Assets";
foreach (var obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
{
path = AssetDatabase.GetAssetPath(obj);
if (!string.IsNullOrEmpty(path) && File.Exists(path))
{
path = Path.GetDirectoryName(path);
break;
}
}
return path;
}
private static CustomScriptAssembly GetTheNearestCustomScriptAssembly()
{
CustomScriptAssembly findCustomScriptAssemblyFromScriptPath;
try
{
findCustomScriptAssemblyFromScriptPath =
EditorCompilationInterface.Instance.FindCustomScriptAssemblyFromScriptPath(
Path.Combine(GetActiveFolderPath(), "Foo.cs"));
}
catch (Exception)
{
return null;
}
return findCustomScriptAssemblyFromScriptPath;