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Magical-Jumping-Bean/Library/metadata/95/95c91abdcc1ea03458c2ea4e9626a5d8
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2019-09-29 19:40:54 -04:00
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C…,®äibZCPackages/com.unity.timeline/Runtime/AssetUpgrade/TimelineUpgrade.csày¯TimelineUpgradeõnamespace UnityEngine.Timeline
{
partial class TimelineAsset
{
enum Versions
{
Initial = 0
}
const int k_LatestVersion = (int)Versions.Initial;
[SerializeField, HideInInspector] int m_Version;
//fields that are used for upgrading should be put here, ideally as read-only
void UpgradeToLatestVersion()
{}
//upgrade code should go into this class
static class TimelineAssetUpgrade