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Magical-Jumping-Bean/Library/metadata/86/86710e43de46f6f4bac7c8e50813a599
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2019-09-29 19:40:54 -04:00
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namespace UnityEngine.UI
{
[AddComponentMenu("Layout/Aspect Ratio Fitter", 142)]
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[DisallowMultipleComponent]
/// <summary>
/// Resizes a RectTransform to fit a specified aspect ratio.
/// </summary>
public class AspectRatioFitter : UIBehaviour, ILayoutSelfController
{
/// <summary>
/// Specifies a mode to use to enforce an aspect ratio.
/// </summary>
public enum AspectMode
{
/// <summary>
/// The aspect ratio is not enforced
/// </summary>
None,
/// <summary>
/// Changes the height of the rectangle to match the aspect ratio.
/// </summary>
WidthControlsHeight,
/// <summary>
/// Changes the width of the rectangle to match the aspect ratio.
/// </summary>
HeightControlsWidth,
/// <summary>
/// Sizes the rectangle such that it's fully contained within the parent rectangle.
/// </summary>
FitInParent,
/// <summary>
/// Sizes the rectangle such that the parent rectangle is fully contained within.
/// </summary>
EnvelopeParent
}
[SerializeField] private AspectMode m_AspectMode = AspectMode.None;
/// <summary>
/// The mode to use to enforce the aspect ratio.
/// </summary>
public AspectMode aspectMode { get { return m_AspectMode; } set { if (SetPropertyUtility.SetStruct(ref m_AspectMode, value)) SetDirty(); } }
[SerializeField] private float m_AspectRatio = 1;
/// <summary>
/// The aspect ratio to enforce. This means width divided by height.
/// </summary>
public float aspectRatio { get { return m_AspectRatio; } set { if (SetPropertyUtility.SetStruct(ref m_AspectRatio, value)) SetDirty(); } }
[System.NonSerialized]
private RectTransform m_Rect;
// This "delayed" mechanism is required for case 1014834.
private bool m_DelayedSetDirty = false;
private RectTransform rectTransform
{
get
{
if (m_Rect == null)
m_Rect = GetComponent<RectTransform>();
return m_Rect;
}
}
private DrivenRectTransformTracker m_Tracker;
protected AspectRatioFitter() {}
protected override void OnEnable()
{
base.OnEnable();
SetDirty();
}
protected override void OnDisable()
{
m_Tracker.Clear();
LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
base.OnDisable();
}
/// <summary>
/// Update the rect based on the delayed dirty.
/// Got around issue of calling onValidate from OnEnable function.
/// </summary>
protected virtual void Update()
{
if (m_DelayedSetDirty)
{
m_DelayedSetDirty = false;
SetDirty();
}
}
/// <summary>
/// Function called when this RectTransform or parent RectTransform has changed dimensions.
/// </summary>
protected override void OnRectTransformDimensionsChange()
{
UpdateRect();
}
private void UpdateRect()
{
if (!IsActive())
return;
m_Tracker.Clear();
switch (m_AspectMode)
{
#if UNITY_EDITOR
case AspectMode.None:
{
if (!Application.isPlaying)
m_AspectRatio = Mathf.Clamp(rectTransform.rect.width / rectTransform.rect.height, 0.001f, 1000f);
break;
}
#endif
case AspectMode.HeightControlsWidth:
{
m_Tracker.Add(this, rectTransform, DrivenTransformProperties.SizeDeltaX);
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, rectTransform.rect.height * m_AspectRatio);
break;
}
case AspectMode.WidthControlsHeight:
{
m_Tracker.Add(this, rectTransform, DrivenTransformProperties.SizeDeltaY);
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, rectTransform.rect.width / m_AspectRatio);
break;
}
case AspectMode.FitInParent:
case AspectMode.EnvelopeParent:
{
m_Tracker.Add(this, rectTransform,
DrivenTransformProperties.Anchors |
DrivenTransformProperties.AnchoredPosition |
DrivenTransformProperties.SizeDeltaX |
DrivenTransformProperties.SizeDeltaY);
rectTransform.anchorMin = Vector2.zero;
rectTransform.anchorMax = Vector2.one;
rectTransform.anchoredPosition = Vector2.zero;
Vector2 sizeDelta = Vector2.zero;
Vector2 parentSize = GetParentSize();
if ((parentSize.y * aspectRatio < parentSize.x) ^ (m_AspectMode == AspectMode.FitInParent))
{
sizeDelta.y = GetSizeDeltaToProduceSize(parentSize.x / aspectRatio, 1);
}
else
{
sizeDelta.x = GetSizeDeltaToProduceSize(parentSize.y * aspectRatio, 0);
}
rectTransform.sizeDelta = sizeDelta;
break;
}
}
}
private float GetSizeDeltaToProduceSize(float size, int axis)
{
return size - GetParentSize()[axis] * (rectTransform.anchorMax[axis] - rectTransform.anchorMin[axis]);
}
private Vector2 GetParentSize()
{
RectTransform parent = rectTransform.parent as RectTransform;
if (!parent)
return Vector2.zero;
return parent.rect.size;
}
/// <summary>
/// Method called by the layout system. Has no effect
/// </summary>
public virtual void SetLayoutHorizontal() {}
/// <summary>
/// Method called by the layout system. Has no effect
/// </summary>
public virtual void SetLayoutVertical() {}
/// <summary>
/// Mark the AspectRatioFitter as dirty.
/// </summary>
protected void SetDirty()
{
UpdateRect();
}
#if UNITY_EDITOR
protected override void OnValidate()
{
m_AspectRatio = Mathf.Clamp(m_AspectRatio, 0.001f, 1000f);
m_DelayedSetDirty = true;
}