Files
Magical-Jumping-Bean/Library/metadata/6b/6b01141ed8f74d198965c86f25eb7040
T

105 lines
8.2 KiB
Plaintext
Raw Normal View History

2019-09-29 19:40:54 -04:00
í Ì2019.2.3f1þÿÿÿÿÿ’3$øÌuñ옲e+ Í=^7€ÿÿÿÿ¦€²Ð¦¦¦€#¦€+H€3ÿÿÿÿ1€1€ÿÿÿÿ@Þ Q€j
H€<ÿÿÿÿ 1€1€ÿÿÿÿ @Þ
Q€jÕ€Iÿÿÿÿ1€1€ÿÿÿÿÀÞH€j€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€j€PAssetMetaDataguiddata[0]data[1]data[2]data[3]pathNameoriginalNamelabelsassetStoreRef ÿÿfš†!ë5˜9Ý4QÁóBí7€ÿÿÿÿ¦€²
E Þ€#.€,5a Þ€#.€,€r Þ€# .€,
H€«€ÿÿÿÿ 1€1€ÿÿÿÿ @Þ
Q€jñ€JÿÿÿÿÀ1€1€ÿÿÿÿÞ€j€ÿÿÿÿ\€ÿÿÿÿH€rÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jH€wÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jH€€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jy
 Þ€#!.€,"€…ÿÿÿÿ#@1€1€ÿÿÿÿ$Þ%.€j&Õ€“ÿÿÿÿ'1€1€ÿÿÿÿ(ÀÞ)€j€ÿÿÿÿ*H€›€ÿÿÿÿ+1€1€ÿÿÿÿ,@Þ-Q€j.y
 /Þ€#0.€,1 €§2@¾€¶ 3@Þ€#4.€,5H€»ÿÿÿÿ61€1€ÿÿÿÿ7@Þ8Q€j9H€Æÿÿÿÿ:1€1€ÿÿÿÿ;@Þ<Q€j=H€Øÿÿÿÿ>1€1€ÿÿÿÿ?@Þ@Q€jAMonoImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_DefaultReferencesexecutionOrdericonm_UserDatam_AssetBundleNamem_AssetBundleVariantsÿÿ£Gñ×ÜZ56 :!@iÁJ*€7€ÿÿÿÿ¦€²E Þ.(a Þ.€r Þ .
H€«€ÿÿÿÿ 1€1€ÿÿÿÿ @Þ
Q€jH€ê€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jñ€=ÿÿÿÿ1€1€ÿÿÿÿÞ€j€ÿÿÿÿH€›€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jy
 Þ.y€Q Þ. Þ€X!H€iÿÿÿÿ"1€1€ÿÿÿÿ#@Þ$Q€j%H€uÿÿÿÿ&1€1€ÿÿÿÿ'@Þ(Q€j)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacepp\ày¯Ðì Ô‘˜VŒöR¾EPackages/com.unity.textmeshpro/Scripts/Editor/TMP_SubMeshUI_Editor.csày¯TMP_SubMeshUI_Editor_ using UnityEngine;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
[CustomEditor(typeof(TMP_SubMeshUI)), CanEditMultipleObjects]
public class TMP_SubMeshUI_Editor : Editor
{
private struct m_foldout
{ // Track Inspector foldout panel states, globally.
//public static bool textInput = true;
public static bool fontSettings = true;
//public static bool extraSettings = false;
//public static bool shadowSetting = false;
//public static bool materialEditor = true;
}
private SerializedProperty fontAsset_prop;
private SerializedProperty spriteAsset_prop;
private TMP_SubMeshUI m_SubMeshComponent;
private CanvasRenderer m_canvasRenderer;
private Editor m_materialEditor;
private Material m_targetMaterial;
public void OnEnable()
{
fontAsset_prop = serializedObject.FindProperty("m_fontAsset");
spriteAsset_prop = serializedObject.FindProperty("m_spriteAsset");
m_SubMeshComponent = target as TMP_SubMeshUI;
//m_rectTransform = m_SubMeshComponent.rectTransform;
m_canvasRenderer = m_SubMeshComponent.canvasRenderer;
// Create new Material Editor if one does not exists
if (m_canvasRenderer != null && m_canvasRenderer.GetMaterial() != null)
{
m_materialEditor = Editor.CreateEditor(m_canvasRenderer.GetMaterial());
m_targetMaterial = m_canvasRenderer.GetMaterial();
}
}
public void OnDisable()
{
// Destroy material editor if one exists
if (m_materialEditor != null)
{
//Debug.Log("Destroying Inline Material Editor.");
DestroyImmediate(m_materialEditor);
}
}
public override void OnInspectorGUI()
{
GUI.enabled = false;
EditorGUILayout.PropertyField(fontAsset_prop);
EditorGUILayout.PropertyField(spriteAsset_prop);
GUI.enabled = true;
EditorGUILayout.Space();
// If a Custom Material Editor exists, we use it.
if (m_canvasRenderer != null && m_canvasRenderer.GetMaterial() != null)
{
Material mat = m_canvasRenderer.GetMaterial();
//Debug.Log(mat + " " + m_targetMaterial);
if (mat != m_targetMaterial)
{
// Destroy previous Material Instance
//Debug.Log("New Material has been assigned.");
m_targetMaterial = mat;
DestroyImmediate(m_materialEditor);
}
if (m_materialEditor == null)
{
m_materialEditor = Editor.CreateEditor(mat);
}
m_materialEditor.DrawHeader();
m_materialEditor.OnInspectorGUI();
}
}