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Magical-Jumping-Bean/Library/metadata/67/67e3583b91179094094c6a188b232262
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2019-09-29 19:40:54 -04:00
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namespace UnityEngine.UI
{
/// <summary>
/// Utility class to help when clipping using IClipper.
/// </summary>
public static class Clipping
{
/// <summary>
/// Find the Rect to use for clipping.
/// Given the input RectMask2ds find a rectangle that is the overlap of all the inputs.
/// </summary>
/// <param name="rectMaskParents">RectMasks to build the overlap rect from.</param>
/// <param name="validRect">Was there a valid Rect found.</param>
/// <returns>The final compounded overlapping rect</returns>
public static Rect FindCullAndClipWorldRect(List<RectMask2D> rectMaskParents, out bool validRect)
{
if (rectMaskParents.Count == 0)
{
validRect = false;
return new Rect();
}
Rect current = rectMaskParents[0].canvasRect;
float xMin = current.xMin;
float xMax = current.xMax;
float yMin = current.yMin;
float yMax = current.yMax;
for (var i = 1; i < rectMaskParents.Count; ++i)
{
current = rectMaskParents[i].canvasRect;
if (xMin < current.xMin)
xMin = current.xMin;
if (yMin < current.yMin)
yMin = current.yMin;
if (xMax > current.xMax)
xMax = current.xMax;
if (yMax > current.yMax)
yMax = current.yMax;
}
validRect = xMax > xMin && yMax > yMin;
if (validRect)
return new Rect(xMin, yMin, xMax - xMin, yMax - yMin);
else
return new Rect();